It looks like you're not understanding some other people's complaints, so I'll try to explain. For a completionist who wants to experience everything this game has to offer, the game makes the player redo a lot of time-consuming stuff without any skipping or fast-forwarding functionality. Activating the drone involves a lot of waiting, so that shouldn't have to be repeated. If I die fighting the drone or during the code monster chase, I have to spend time:
1. Beating the same level again
2. Waiting around again to activate the drone again
3. Using the drone to destroy the floor again
4. Waiting for the dialog to scroll again
5. Going through the code monster chase again
None of this goes quickly. Once I'm past the code monster chase I do have a checkpoint in case I die in the proto world, but there are still ways to lose my progress. When I went down the pipe, it took me back to Pixel Mania which meant I had to do everything to get back to the proto world all over again. And when I bought the spaceship before I was done exploring the proto world, the game gave me no warning that touching the ship would start a sequence that I couldn't get back from since dying in the boss fight just restarts the boss fight. In most games, you walk in front of a spaceship and the game prompts you to press a specific key to enter the ship. So after the boss fight, I have to start the whole game over again if I want to find more stuff. Also, there's no level select for Pixel Mania so I have to redo all the levels I already played before I entered the proto world if I want to try all the Pixel Mania levels after that point.
I also want to mention that having space bar and enter as the only possible jump buttons is a bit of an issue. You may not be aware but most keyboards don't allow space bar to be held in addition to certain combinations of arrow keys, so the spaceship can't be controlled effectively unless I use WASD which is a bit more awkward. Consider allowing Z as an action button, which is common practice in browser games.