Once I figured out that dashing refreshes your double jump, I realized I could use it to fly over the entire level and even fly above the background graphics
Once I figured out that dashing refreshes your double jump, I realized I could use it to fly over the entire level and even fly above the background graphics
Oops, not bad but wish it saved my progress
Absolutely beautiful pixel art. Immaculate vibes. And I got 10/10 on my first try. Not sure how you could get 0 since Black Moor is a gimme
This is one of the best Flash games ever made. It's really too bad the remake isn't selling, because I really want a sequel. Maybe it would've sold better if you advertised on major Flash sites like Newgrounds and Armor Games, since so many people played it and loved it there. I only found out about the remake from a random Facebook ad just now about the Premium Edition PS4 release. Also consider getting involved with the Humble Bundle to extend your reach. More people need to play this.
Since it seems you've decided not to work on this series anymore, I really wish you had taken the effort you put towards the remake and put that into a sequel instead. I do understand why you made the choice you did, since a Steam game that expects its audience to have played a browser game predecessor might not sell as well.
First time I played, I started the dialog with Virgiliath and then wandered off the screen while the camera was locked on him and then couldn't find my way back onto the screen
The first world has a bug where levels 1-2 through 1-5 all say 1-5
These aren't really lives because when you touch spikes or fall off the screen you lose all of them, so they're more analogous to health points. If they were lives, you should only lose one when you touch spikes or fall off the screen
Dang, I reached 900 miles in endless, but the API didn't record it :(
What was the point of setting up a storyline if there's no way to win?
I really like that you made a momentum-based platformer. It feels like you gave this game a lot of character that helps it stand out in a sea of overly derivative platformers that do nothing new. I'm sure you know the game has issues, but you didn't list the game as a demo or anything so it seems kind of misleading. You set up a story about an energy source for Planet Plum but then the game unceremoniously ends after beating a boss we know nothing about. Are you intending to continue working on the game at all?
I don't mind the momentum mechanics normally but Platform Panic feels very strange when you're riding the moving platform because you don't maintain any of the platform's momentum. You jump and then immediately stop moving forward like there was an anchor holding you back.
Also, it seems like the levels should keep a record of whether you've collected the stars or completed the bonus portals.
The game is still being worked on as it is a demo, but I could see why you would miss that since it's only mentioned in the title of the game's page. Thank you for the feedback too!
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09