Wowee, what a great puzzle game. I'm proud of myself for getting 100% without the hints/walkthrough. And it's your only game submission? I definitely hope to see more from you!
Wowee, what a great puzzle game. I'm proud of myself for getting 100% without the hints/walkthrough. And it's your only game submission? I definitely hope to see more from you!
I sure witch this was a BOTM nominee so I could vote for it
This kind of reminds me of my Lil' Jose's Build-a-Bot :P
It's not challenging to stand there wearing down an enemy's hit points, it's just tedious
I definitely wish I could hold down the shoot button
I really love how there are so many unique tiles. The graphics offer so much variety despite being a tile-based game on one screen.
The gameplay seems so simple at first but after some experimentation I see that this is a complex speedrunner's game. I liked discovering new skills like airjumping and launching the box upwards with my momentum. These were key to maximizing efficiency
I love that I can append numbers onto the end of "Invalid" on the keypad
That is strange, I could've sworn I fixed that bug. Ig I'll look into it soon. ty for the 4.5 stars :)
The fact that you have to click each individual artwork to view it and then click on the back button before clicking on another artwork makes it seem like the game doesn't intend for us to view everything. It's like we're supposed to hover around and pick and choose based on which thumbnails look interesting. I definitely think there should be an easier way to view all the artwork by switching between zoomed images easily.
The voices are way quieter than the music so I have to change my volume every time I listen to a cutscene and then again when I stop listening to it. Also, it would be nice if it was more obvious when an interrogation was over, like if the play button popped up or something.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09