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TharosTheDragon

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Love the music

Feels like level 25, the platypus, took me way longer to solve than the other levels. I saved it for last. You say the hint is to use the solution from level 13, death-defying, but that wasn't really satisfactory. I understand now that you wanted us to learn that the teapot can pour and push in one move if it is itself being pushed, but level 13 was so simple that I couldn't even tell that's what was happening. Even after viewing the hint for level 13, pushing the teapot seemed irrelevant. It just felt like a level where you need to go up and down while making sure not to go too far, which didn't seem helpful at all for solving level 25.

Who were those other goo balls at the end? Where did they come from? Why were they already on the planet? I thought you were supposed to be the "origin." The game isn't called "lost one finding his way home" after all

I died and respawned and tried to pick up my stuff but my inventory got filled with wood that was split up into individual inventory slots instead of stacked in one and then I couldn't pick up my tools :(

The dialogue takes way too long. Let us press a key to proceed.

Emptygoddess responds:

Yeah, skipping dialogue is always a nice option.

Got 125 kills but didn't get genocide medal :(

bobatealee responds:

That doesn't sound right, unless you accidentally killed yourself. If you think it's a bug, please report it in detail at https://github.com/bobatealee/scummoner/issues

Could use some keyboard controls to make viewing every angle of every car more smooth. Maybe even an auto-rotation option.

Is every racer available on the track? I couldn't seem to find the creeper guy specifically.

Lizguy74 responds:

All of the karts are in the game. You can also click on them and go through all of them ounce you’ve clicked on a driver.

This is paced way too slow. The intro should go at least twice as fast, and you shouldn't be forced to wait during dialogue.

jupitron responds:

Thank you for playing and for explaining what you didnt like. Will work on it.

It would feel a lot better to use the keyboard or to just hover the mouse across the buttons instead of just clicking them super fast. In neo classic mode especially, I rarely had any idea why sometimes when I clicked the ball wouldn't go where I clicked or the button wouldn't light up.

A lot of people are complaining about the physics and I think I can clarify what they're complaining about.

Let's say I press right to rotate the platform clockwise which tilts the platform steeply to the right. The box slides to the right, as expected. Then I press left just a little bit to rotate the platform slightly counterclockwise, not far enough to return to a flat position. The platform is still tilted to the right, but the box slides left. Why? Going for a steep right tilt to a shallow right tilt should slow the box's rightward motion. It makes no sense at all for it to make the box slide to the left.

There are two major styles of control that you could apply to a game like this:

1. Pressing left and right tilts the platform. The slope of the platform is then what makes the box move left and right.
2. Pressing left and right makes the box move left and right. The box's weight is then what tilts the platform.

The game says it's using option 1 and that's what players are expecting, but then you seem to be trying to have it both ways. You need to pick one of them.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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