Who were those other goo balls at the end? Where did they come from? Why were they already on the planet? I thought you were supposed to be the "origin." The game isn't called "lost one finding his way home" after all
Who were those other goo balls at the end? Where did they come from? Why were they already on the planet? I thought you were supposed to be the "origin." The game isn't called "lost one finding his way home" after all
I died and respawned and tried to pick up my stuff but my inventory got filled with wood that was split up into individual inventory slots instead of stacked in one and then I couldn't pick up my tools :(
The dialogue takes way too long. Let us press a key to proceed.
Yeah, skipping dialogue is always a nice option.
Got 125 kills but didn't get genocide medal :(
That doesn't sound right, unless you accidentally killed yourself. If you think it's a bug, please report it in detail at https://github.com/bobatealee/scummoner/issues
Could use some keyboard controls to make viewing every angle of every car more smooth. Maybe even an auto-rotation option.
Is every racer available on the track? I couldn't seem to find the creeper guy specifically.
All of the karts are in the game. You can also click on them and go through all of them ounce you’ve clicked on a driver.
This is paced way too slow. The intro should go at least twice as fast, and you shouldn't be forced to wait during dialogue.
Thank you for playing and for explaining what you didnt like. Will work on it.
It would feel a lot better to use the keyboard or to just hover the mouse across the buttons instead of just clicking them super fast. In neo classic mode especially, I rarely had any idea why sometimes when I clicked the ball wouldn't go where I clicked or the button wouldn't light up.
A lot of people are complaining about the physics and I think I can clarify what they're complaining about.
Let's say I press right to rotate the platform clockwise which tilts the platform steeply to the right. The box slides to the right, as expected. Then I press left just a little bit to rotate the platform slightly counterclockwise, not far enough to return to a flat position. The platform is still tilted to the right, but the box slides left. Why? Going for a steep right tilt to a shallow right tilt should slow the box's rightward motion. It makes no sense at all for it to make the box slide to the left.
There are two major styles of control that you could apply to a game like this:
1. Pressing left and right tilts the platform. The slope of the platform is then what makes the box move left and right.
2. Pressing left and right makes the box move left and right. The box's weight is then what tilts the platform.
The game says it's using option 1 and that's what players are expecting, but then you seem to be trying to have it both ways. You need to pick one of them.
CHEFWARE-io... ware
Another absolutely amazing sokoban game from you! I remember FutureCop said is his review of Pico's Puzzle UFO that it didn't seem very Picoish, and you certainly fixed that critique with flying colors! I miss the secret levels though. This game also doesn't have any funny business with having to use the special partial reset functionality. But like Pico's Puzzle UFO, you can undo all the way past a reset (though you can't undo into previous levels). I can see that that functionality is also in Heroes of Sokoban, so I wonder if Pico's Puzzle UFO was also inspired by Heroes of Sokoban or maybe just the Puzzle Script engine as a whole.
I did notice a bug you should fix. You cannot play the third Darnell+Hanzo level from the level select. It just points to the second Darnell+Hanzo level twice. The third one feels like it has the same solution as the first one anyway though, so that's a little strange as well.
I also want to mention how cool it is that undoing a move seems to rewind the music! That's an extra special touch that I don't recall seeing in any other game.
This is already huge with its six characters so I don't know if you want to expand on it further, but if you do then it would be cool to see some FNF characters as well.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09