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TharosTheDragon

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Treasure Hunt review!

### Aesthetics: 0 / 10

Awful to look at, and appears to just use graphics taken from other places.

### Originality: 0 / 10

Nothing original to speak of.

### Challenge: 2 / 10

I suppose there is a bit of a trick to avoiding Jeff.

### Fun factor: 1 / 10

Not fun.

### Content: 0 / 10

There's almost nothing here.

### Total: 3 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria. My review may seem harsh but I'm being a lot more critical than usual for this judge role and I want you to feel encouraged rather than discouraged when it comes to making more games. Good job learning to use Scratch! Keep at it!)

Treasure Hunt review!

### Aesthetics: 8 / 10

Gory but good.

### Originality: 7 / 10

I love games about picking up and throwing everything. I think it's an underused mechanic.

### Challenge: 9 / 10

Very freaking difficult. I love how much strategy is involved in hiding behind walls and using doors as shields and deflecting bullets at your attackers and making them attack each other. My final score was 800.

### Fun factor: 8 / 10

Throwing things at other things over and over again is unsurprisingly very fun. I wish more things could be destroyed without having to pick them up though. And it's very annoying that G is the only key we can use.

### Content: 7 / 10

There are a ton of different possible objects to pick up, but the size of the one level left me wanting more. I think I found a bug where doors get duplicated, i.e. you throw a door and then there are two doors on the ground.

### Total: 39 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 2 / 10

The visuals are better than nothing, but not by much.

### Originality: 8 / 10

It's actually a pretty great idea having three different types of blocks that you destroy in different ways that all involve clicking. If you use the wrong method on a block, it will take longer.

### Challenge: 7 / 10

Having to juggle the multiple block types is like rubbing your stomach while patting your head. It's a little too hard right from the beginning though, so it really needs to start easy and get harder.

### Fun factor: 3 / 10

One obvious problem is that the game doesn't have any way of measuring your performance, so not only is there no way to win, you don't even get the reward of seeing your own score.

### Content: 1 / 10

Just three destructible block types and one indestructible block type.

### Total: 21 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Greater-Raisin responds:

That is the best review my games have ever received.

Treasure Hunt review!

### Aesthetics: 5 / 10

The pixel art is kind of cute I guess. I'm not sure why Santa has two sleighs and no reindeer. It's too bad the birds blend in with the coins so well.

### Originality: 2 / 10

The only new thing I see here is the idea of Santa delivering an anvil. This actually has a lot in common with my games Strange Thoughts and Dropping Loads, the latter of which was for a game jam where our team's objective was to use "lighten" as a core mechanic. Your game would've served that goal as well.

### Challenge: 8 / 10

It's certainly difficult and increases difficulty well over time, but the skill and strategy involved are pretty basic.

### Fun factor: 5 / 10

It requires a lot of button mashing, which could be improved by allowing us to press multiple different keys so we could alternate. It's also very slow at the beginning so it takes a long time to get up to speed every time we die. Maybe require fewer coins to advance for the earlier gifts.

### Content: 3 / 10

Just one type of enemy, one type of coin, etc.

### Total: 23 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

BroquiGames responds:

Wtf is happening?

Treasure Hunt review!

### Aesthetics: 9 / 10

Great animations and effects all around.

### Originality: 1 / 10

Pretty basic arena shooter with clear Binding of Isaac inspiration.

### Challenge: 8 / 10

When I was practicing my dodging, I noticed what might be a bug where you dodge into a group of enemies and then they deal more than one damage to you. On my first genuine attempt at the game I was able to beat it on my first try without any need to dodge, but I did only have one heart left so it was a close call.

### Fun factor: 7 / 10

Pretty fun running around shooting stuff as usual.

### Content: 6 / 10

Short but sweet.

### Total: 31 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 3 / 10

The visuals aren't particularly interesting but they work well enough for this kind of thing.

### Originality: 9 / 10

It's a great idea for a simulation sandbox, and we don't see a lot of this kind of thing.

### Challenge: 3 / 10

It's a little unfair to judge this as a game since it's not a game and I don't know what to do with this category. I'll say it works well enough without a challenge because it's not supposed to have one.

### Fun factor: 4 / 10

I guess it's fun enough to manipulate the world and make the people fight.

### Content: 3 / 10

There are a handful of things to do in this project, though it's a shame the controls aren't included in the interface and they're not discoverable.

### Total: 22 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 6 / 10

Nice work on the 3D graphics, though they do look sort of unrefined and amateurish.

### Originality: 2 / 10

Kind of an ordinary walking simulator with nothing new to offer. Not sure what concept this is supposed to prove.

### Challenge: 2 / 10

There's not much challenge when it comes to following your compass, and I only got the bad ending first because I wanted to see what would happen if I didn't run.

### Fun factor: 5 / 10

I got a kick out of seeing a 3D game here, and it does run pretty smoothly even if there's not much to do. I wasn't happy that I had to redo everything to get the second ending. It should really restart you at the point where you start running.

### Content: 4 / 10

Two endings on a small island with a few locations. The flashlight and compass work well.

### Total: 19 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 9 / 10

So crisp, clean, and professional looking.

### Originality: 1 / 10

I've definitely seen stories like this before.

### Challenge: 3 / 10

I do have to admit there's more challenge than one would expect from a visual novel. The challenge comes from finding all the endings of course. When I was only missing endings 4 and 5, I was able to figure out that the endings must be between the point where you talk to the mom after talking to the son (because that's where you get ending 3) and the point where you read the letters (because that's where you get ending 6). I then strategized that it would be best to pick a point in the middle to try next rather than a point right after ending 3 or right before ending 6, so I left the house after talking to the demon mom and got ending 5, which let me deduce that I could get ending 4 by leaving the house before that point but still after ending 3.

### Fun factor: 3 / 10

It's not terribly fun to read through the dialogue, and while the interface lets you proceed through the dialogue smoothly it still needs a way to skip ahead faster or do some kind of chapter select so you can get all the endings more easily. Still, the retro RPG engine you've created feels great to play with. I like moving diagonally to get ahead of the mom when she's leading me into the dining room.

### Content: 7 / 10

Short game, but lots of endings. Since I have no audio category I'll mention here that I love the title song, which I remember from 2-bit Adventure. The sound effects like the knocking and door opening and closing were also done really well. And it's great that you've included both English and Portuguese, though there's a bug where if you select Portuguese once the menu will still be in Portuguese even after you pick English later.

### Total: 23 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 4 / 10

It's got a cool vibe but unfortunately the gameplay doesn't allow for a lot of art.

### Originality: 9 / 10

Very cool gimmick, using the three color channels to affect gameplay in a lot of ways. It's a little reminiscent of GemCraft.

### Challenge: 7 / 10

It's really hard and frantic but feels too random to really utilize a lot of skill.

### Fun factor: 4 / 10

It's fun to experiment but I mostly find myself locked into just a few color abilities.

### Content: 4 / 10

A very surprisingly high amount of color abilities, but there's not enough else in the game to justify trying them all.

### Total: 28 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Treasure Hunt review!

### Aesthetics: 5 / 10

The graphics are a bit bland and uninteresting.

### Originality: 1 / 10

Fruit catching games are nothing new.

### Challenge: 7 / 10

I'm sure marathon mode could last forever fairly easily but it's designed as a sort of easy mode. In both blitz mode and classic mode it's easy to avoid getting rotten fruit in the basket, but in classic mode there's a significant challenge when it comes to beating the clock, and that challenge increases appropriately as the levels go by.

### Fun factor: 4 / 10

It's just bouncing fruit around.

### Content: 5 / 10

It's cool that you've included three game modes and a variety of fruit.

### Total: 22 / 50

(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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