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TharosTheDragon

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Hey I only died one time, and it sent me back to the beginning, but then at the end I got a death penalty of 6000 points! Surely if I got sent back to the beginning of the whole game, it should count as a fresh start. Feels like I wasted a whole run when I could've just refreshed the page.

Other than that, great game. Very nice pixel art. Reminds me of Slain Back from Hell

decafpanda responds:

Thanks for the play. If you die you go back to the beginning of the level. So there are checkpoints at level 2 and the boss. You are right though. If someone dies in the first level I should have just made it start a fresh run. Thanks for the insight.

I needed to make the death penalty steep because otherwise people could exploit the point system by doing the whole level and then kill themselves purposefully at the end then repeate the level like that.

So the death penalty needed to outweigh the amount of points you can collect during a level.

The controls are senselessly awkward. There's no mouse movement functionality, but I have to use my right hand just for the mouse button so my left hand has to handle every other key? And I have to hold down the keys not just to run but even to hold things? I should run and hold things automatically. A game like this should have much simpler controls.

I wish there was a save system or just an option to start at the last part to try for a different ending.

If Andy escapes, she waits at the gate for Julia so why doesn't Julia see her when she looks out the window?

Moonth responds:

Hi, the controls are similar to Little Nightmares, but a lot of people have complained about that, so I'm going to make that you can grab and drop items by just pressing a button, instead of holding them.

On Steam, the game has an autosave system, but I haven't been able to implement it in WebGL, sorry. Anyway, when you beat the game, it automatically deletes itself the save data, and you have to start over, so maybe I should implement a chapter selection system or the let the player go back to the moment just before Mike is attacked...

Julia doesn't see Andrea because of the fog. Also, Andrea isn't really in the garden of the manor, she is in the garden door because she's scared of the house and prefers to stay away from it.

Chip's Challenge vibes

I love point-and-click adventures but the dialogue problems unfortunately make this unplayable for me. It's amazing that devs still keep getting this wrong after all these years. Everyone wants to have a typing effect but no one wants to do it right. If I press a button while the text is still animating, that means it's going too slowly and I want to read it faster, so it literally doesn't make any sense to just make it disappear and move on to the next bit so I can't read it at all. No one would ever want that to happen. It would almost be better to just make it unskippable (though not actually).

Anyway, yeah I ranted but I can see you put love into this so I'll still give you a high score

emontero responds:

Thanks a lot for your feedback! You're totally right, the typing effect is really annoying when it skips the text. I'll try to fix it in the following update.

I unequipped all three weapons in the decks menu thinking I was equipping them before I even started, and none of the in-game instructions or author comments explained why I wasn't attacking

I beat the whole game without realizing I could change the target position. It was like hard mode

I don't know if it's a performance issue but the rhythm games are way out of sync for me

I remember my main problem in the first one was that there's no way to lose. I'm glad you fixed that.

I remember the Amnesia games having a similar problem. You could die from a monster attack of course, but in addition to health you also had a sanity level that didn't do anything. There was no way to get afraid enough for a game over

Looks like the map has a lot of inaccuracies about walls between squares.

EDIT: Okay from home, go 3 east and 1 down. Also the public library shouldn't count as a wall because you can walk past it on its screens. I don't remember if there were others. I was hoping you'd have an easy way to check by examining the source.

Chris responds:

I thought I’d got them all. Are there any you can point out to me?

Edit: Thanks I’ll take a look

The music is amazing. The game could use some quality of life upgrades. Fix the dialogue skipping, and allow holding down the shoot button.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

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