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TharosTheDragon

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The fuel meter is a lie! You can't run out of fuel

Even without the mouse, I think the controls could be better. An auto-aim seems like a good idea, where you just move left or right to point left or right, and jump to point up. Anyway, I got soft-locked on level 9 by bouncing a cube between two floor portals and then jumping into the portals myself underneath the cube. I couldn't find a restart button and the game doesn't seem to save progress either.

JamesTDG responds:

Yeah... That was a problem with how the entity collisions were programmed. It took me a lot of heavy bargaining just to get him to make cubes work like semi-solids for collisions for V1.1.

Yay I'm #1 in Subjective Achievement! I got to 93 so I should also be #1 in Personal Satisfaction but I must've lost connection with the API after passing 82. Ah well, the disappointment makes for a more authentic Sisyphean experience

I tried getting Shart Tsunami but the NG API had timed out and now I can't get it even after refreshing. It's like you saved a copy of the medal state and are specifically preventing medals from trying to unlock again

Chris responds:

Thats weird. I’ll take a look at it. In the meantime I just unlocked it for you as you’ve achieved it.

Okay so here's what I figured out:

A: X
B: Z
X: I
Y: Enter
LT: O
RT: P
LB: Q
RB: E
L-stick: WASD
R-stick: Arrow keys
D-pad: inaccessible

To delete a mod, drop another mod on top of it and then press Z to cancel instead of placing it.

If you assign the dash to a non-directional button then it will dash in the direction away from where you last moved towards.

It's often easier than I think it's supposed to be. There's a trick where you connect to a pink block over a chasm and you're supposed to move the pink block to the other side of yourself to keep yourself from falling, but I was always able to just back up quickly without doing that. Also, some of the extra levels which are supposed to be extra hard can be beaten without even getting all the blocks.

Is that a dreamy photo of Tom Fulp in Nene's room?

Kolumbo responds:

sure is!!

You should refresh the Newgrounds medals when we view the in-game achievements

Love the music

Feels like level 25, the platypus, took me way longer to solve than the other levels. I saved it for last. You say the hint is to use the solution from level 13, death-defying, but that wasn't really satisfactory. I understand now that you wanted us to learn that the teapot can pour and push in one move if it is itself being pushed, but level 13 was so simple that I couldn't even tell that's what was happening. Even after viewing the hint for level 13, pushing the teapot seemed irrelevant. It just felt like a level where you need to go up and down while making sure not to go too far, which didn't seem helpful at all for solving level 25.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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