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TharosTheDragon

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This gives me Cursed Travels vibes and I love it. So much to do and explore. Very nice pixel art.

I think I did everything, though I never figured out what the upgraded torch is for. The only hint I really needed was waiting on the unstable floor. I thought I was supposed to make the floor collapse by walking a lot rather than waiting. I think you should switch it from 30 seconds to 15 seconds. Also it was nice to look up some reminders about where the temples are in FCPXAV's review. This game could really use a map, especially one with either automatic or manual markings. I found all the Valac shards without any help so I'm proud of that, and I tried to uncover all optional dialog and Easter eggs like turning the shade to gold.

Also, I accidentally lost progress a few times by ringing the bell to get the Twilight Zone ending. The first time, I didn't have a habit of saving very often so I was really lucky that I saved maybe 10 minutes prior because otherwise I would've lost over an hour of progress. You should really make sure that when an ending is triggered, the autosave is right before that ending.

Yay, got all endings! 7 endings, 7 items, 7 crayons.

Men lust over Ucogi's boobs while women act like she's a bimbo. Never would've thought she had such a traumatic backstory.

Veinom responds:

Very impressive!
And now you know everything! xD

This is a strong candidate for best of the month. It's nice to see a full-fledged game rather than just demos and game jam entries, etc. I definitely think goldenPiGames went too hard on this. There are plenty of normal enemies to fight, and even when there aren't the exploration and secret-hunting are still fun.

The main problem I had was that I got soft-locked out of finishing the game. When I defeated the heart of darkness, the game froze on the statue-crumbling screen and the statue didn't crumble. I assume something special was supposed to happen because it was the last statue and that's what crashed the game. I tried three times with different weapons and the same thing happened each time.

The other major bug I found is that you're able to run while holding the hammer if you switch from the ranged weapon to the hammer while you're already running. It's an exploitable bug of course so I'm reluctant to report it :)

MrDoth responds:

Thanks mate!!!!!!!!!!! The game is not made by goldenPiGames, but anyway thank you <3 :D

Toast of War riding the Brave Little Toaster

I love the isometric pixel art

Looks like a great game, but it started lagging too much after I expanded the universe by feeding the bug to the alligator. None of the options in the menu seem to help, nor does disabling graphics acceleration.

I remember playing Songbird Symphony thinking it was the only rhythm platformer I knew of. Now there's another one! And you leaned a lot more into combining the rhythm with the platforming.

My main problem with this game is that it tends to punish exploration rather than rewarding it. The level design should probably be tweaked so that you're making a definite choice between linear and adventure platformer. If you don't want the player to go exploring then there should be no way to venture outside the path(s) you've laid out. If you do want the player to go exploring then there should be collectibles or something

There were a couple of upgrade balls I couldn't reach :(

I agree that the execution needs work. It seems like you were going for a roguelike. It needs more permanent upgrades, more loot drops, more variety, and faster progression. It's way too tedious to go through the same old identical rooms fighting the same old identical enemies over and over

Very impressive work. I love the music. Great vibes.

But how come you're trying to kill all these other plants and animals? Shouldn't you be friends?

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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