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TharosTheDragon

977 Game Reviews

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I couldn't believe my eyes when I saw this game on the front page. If I had been drinking something I would have spewed it all over my screen in surprise. I have never been so excited for a sequel. Episode 1 was one of my favorite Flash games of all time. I loved it so much. The sequel has not let me down at all. Some of the puzzles were so deliciously perplexing. The Alchemy Lab definitely gave me the most trouble. All my favorite games have great level design in common. Like the first one, this game has some of the best level design I have ever seen. Spectacular work, I am definitely looking forward to the next one. I especially love how epic you made the boss battles, even though they're technically just puzzles like any other level. I love how in the final confrontation you get shot by the arrow just as you're reaching for the lever at the end. In the first game they're were some unique level elements like the thief and the dragon at the end with its fireballs, and I guess I would have liked more unique elements in this one. But that's not so important because if you go through the trouble of programming something into the game you'll want to be able to reuse it.

If anyone needs help on any level, PM me. I've gotten all the medals and platinum on "Up the Mountain We Go," "Whelps Have Wings," "A Little Help From My Friends," "Someone Must Be Trap Happy," and "The Final Confrontation."

Fairly glitchy. Lags a lot on my computer. Nice artwork though.

Well if this is an experiment, I hope it's a successful one and we'll be seeing a full game made with the results.

The loading bar fills up and then the word loading just keeps flashing on top of it. I've refreshed the page many times and it still won't work.

You know, it actually makes sense that spikes would only hurt you when you fall on them rather than when you walk across them. It seems like it should be easy for video game characters to just step carefully around these enormous spikes.

Pretty unoriginal in terms of gameplay. And there's not any ending art for the main game and no high scores for survival mode.

Gliese is actually a star and not a planet. I played this game because we learned about Gliese in my astrobiology class and how some of its planets seemed promising in terms of housing life.

This is a complete ripoff of Mega Miner. I haven't played MotherLoad, but I think this is even more similar to Mega Miner than Mega Miner is to MotherLoad, especially in terms of graphics. Mega Miner was better than this because there were consumables and more upgrades. This game is well made and probably deserves front page, but not the banner considering how unoriginal it is. Also the medals don't work.

I like the Kevin MacLeod music so good job finding it. And the graphics are cute I guess.

I don't think there would be many blonde women wearing slinky dresses in Tehran.

This game has a low score just because people are bad at it. They're forgetting that it's awesome.

Games like this remind me why I love Flash so much.

Too much luck involved. It seems to me like you could get high level elements falling from the sky or you could possibly get nothing but suns. Your success ultimately hinges on that. Yeah, you can always build your own high level elements but in the end getting a double highest level element is needed to save the day.

Cool game though. I wish there was some way to influence which of the lower level elements gets replaced with the higher one. My high score is 76685. I couldn't get past the 10th element.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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