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TharosTheDragon

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Not sure if anyone's done this, but I made a map: http://imageshack.us/photo/my-images/
72/snowdriftmap.jpg/

I only got the good ending, so I don't know if the screen in the upper left is significant for other endings.

In case anyone else didn't realize this, you can harvest berries twice from each bush each day. I played most of the game thinking you could only do it once.

Also, there's a glitch where you can walk off the edge of the screen. It's usually around where you're supposed to be able to enter another screen, but you can also do it at the left edge of the top-left screen.

Um, hello guys? People are complaining about how the keys don't work. The keys work exactly the way they're supposed to. The point of the game is that you can't go in the same direction twice in a row. It would be way too easy if you could.

I guess that should be made clear in the game, though.

Jhomas responds:

Currently adding an icon that indicates this, I hope it clears this up for people :D

I like the game, but there are many problems. It would be much better if there was at least a little randomization in the landscape. Pretty much the only thing that's random is the items you get from shops and chests.

Also, it seems like there's no way to tell if an enemy that's too strong for a normal attack will be vulnerable to your special attack. When I was using the dark mage's ice spell, sometimes it would kill the bad guys with the exclamation point and sometimes it wouldn't.

There's a glitch where after you leave a shop sometimes your controls will be frozen and you'll just slide along the ground until something happens to you like you get hit or fall.

The thief's invulnerability is misleading. It only protects you from enemies, not spikes or pitfalls. I guess it makes sense since it should be called invisibility.

I think it would be nice if the priest's free feather regenerated every time you touched a priest statue, instead of just getting one save for the entire run. Maybe each job could have a one-time use ability that regenerates when you touch the statue.

The way the gameplay keeps tying in with the story reminds me of The Company of Myself and Fixation.

I don't imagine many people are able to beat this game like I was. It's incredibly difficult. With regards to what Geektard said, it's important to only be able to pick up blocks while standing on them so that you have to plan ahead if you're going to freeze a caveman.

Hints:
- Chase cavemen into the water by waving your torch from a distance to turn them into sideways blocks.
- Throw blocks farther by holding left or right when you press space.
- After using a block to reach a ledge, you can bring the block with you because grabbing a block will make you automatically jump. You can do the same with blocks in the water.
- If there's a block that's too far out into the water to retrieve, you can throw another block in the water to use as a stepping stone. After you grab the block from the middle of the water and land on the stepping stone, you can retrieve the stepping stone since it's closer to land.

Here's a screenshot from the last level to prove I made it at least that far: http://imageshack.us/photo/my-images/
259/cavemanprototype.jpg/

JoSilver responds:

AWWW!!! YOU MAKE ME SO PROUD!

Hopefully when (or if) the full version is done it will have a simple training level to get the player familiar with the mechanics of the game.

So here's the thing. People are confused by this:
G
M->(G->A)
M
Because they think it's all one line and the G over the 2 M's is all one symbol, like putting a letter over another letter is some kind of operation. You could make it clearer by numbering each line the way the lines were numbered in all the other puzzles, like this:
1. G
2. M->(G->A)
3. M

Really super awesome. Prolly my favorite game of the jam.

I really love weird transcendental existential end-of-the-world games like this. It reminds me of Terranigma. So beautiful. The music and visuals are both simultaneously simple and overwhelming. I just want to drown in this game.

I got stuck on the cave level when I jumped through the roof of the plane and so couldn't get to the door: http://imageshack.us/photo/my-images/
18/manwhosoldtheworld.jpg/

It would've been cool if you could just land in the cave after doing that. But I guess the plane hadn't reached it yet. I'm glad I figured out you can go back to the menu by pressing escape.

I got all 9 pieces of eternity and I don't know what they did. I got all 4 endings after collecting them. How do you get the last medal? I went through all the comments looking for answers and didn't find any.

krangGAMES responds:

OH MY GOD THAT'S THE WEIRDEST BUG I'VE SEEN YET o_O

Thanks for the screencap! I'll look into why that happened. Considering how the collision is detected in the game, what you've done is... theoretically impossible. Theoretically. Heh, nice work ;)

The last medal is achieved after completing the game with all pieces of eternity, you should've gotten it. Hmm, that's a slightly more distressing bug. Thanks for the tip! At any rate I'm glad you enjoyed it insofar as you got, sorry for the bugs.

And thanks for mentioning Terranigma, that game looks mesmerizing! The graphics kinda remind me of Chrono Trigger... which is a good thing.

If the barfing isn't working for anyone, try refreshing and making sure your browser is at 100% zoom. That worked for me.

Very impressive work for the time constraints. But the level design is lacking to say the least. Puzzle platformers are about more than just pushing buttons to open doors. Too many of the levels are just about going back and forth over and over again while pushing buttons. It's very repetitive. I liked the idea of spitting out food to activate the springs though.

And... why am I still at the surface after I've already been breaking through the ground?

MintPaw responds:

Thanks, the level design would of been expanded if time permitted.

And because of a lack of backgrounds, that's why.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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