Got bored at level 28. People say the "bad" controls don't count as a challenge, but I think they do. The control scheme is the whole point of the game.
Got bored at level 28. People say the "bad" controls don't count as a challenge, but I think they do. The control scheme is the whole point of the game.
If it's gonna grade you based on how much you've filled in, it shouldn't stop you when you fill in the minimum amount.
Nice try. The controls are incredibly awkward. There's no reason to use mouse clicks as the shoot button unless you get to use the mouse to aim, which you don't. And if you have to hold the mouse, the rest of the controls should fit comfortably in the other hand. Space to jump was not comfortable.
You didn't have to use the Mouse control set. There are 2 sets of controls.
It glitched after I died fighting laser bot. It just showed the room before the boss and my character wasn't on the screen but I could still hear sound effects when I pressed a and s.
Cool game. Love the giant, gravity-defying tits.
Needs a way to scroll through text at your own pace.
OH! Good idea!! !Thanks for the comment and the play! I appreciate it. Best, -Tim
Visually, it looks so much like the overworld of that Deep Sea Hunter 2 game. I think this is a much better game, though, and the gameplay is completely different and has a lot more to do with fishing.
Uh oh, looks like the level 7 medal still isn't working.
Level 7 is the hardest by far. I thought I had tried every single combination, but it turned out I missed one somehow, which I then found by keeping in mind the clue that the edges loop around to the other side.
The game could use an indicator that you've clicked a tile by highlighting it. Also, once you've beaten a puzzle and then click it again, it makes you do the whole thing over again. It should either prevent you from redoing a puzzle or just give you the option to exit the puzzle back into the room. Also, the rotating dial puzzles move way too slowly.
This takes the gameplay idea from Visible and takes it to the extreme using Nitrome's signature coding wizardry. But some of the mechanics seem inconsistent. The spikes will kill you even if part of you should be standing on a platform. I think most platformers only kill you with fatal tiles if you try to pass through the tile, not if you're merely adjacent to the tile. But with this game, sometimes it does, and sometimes it doesn't. Also, you can't come into view of a mirror if it would mean your reflection would be spawning inside a wall, unless that wall happens to be off the edge of the screen.
Wish there was a level select so I could go to the levels where I haven't got all the gems. Can anyone tell me if there's a "good" ending if you get all the gems?
After you beat a level, if you go back to the level select instead of clicking the next level button, it will make you redo the level like you didn't beat it.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09