Tutorial glitched when I beat the first level on hard mode. I had one unit left, so couldn't split into two groups like the tutorial wanted me to. Fatal glitch. It wouldn't let me do anything.
Tutorial glitched when I beat the first level on hard mode. I had one unit left, so couldn't split into two groups like the tutorial wanted me to. Fatal glitch. It wouldn't let me do anything.
Got to level 35 and found myself trapped on a crumbling tile surrounded by pitfalls.
Would be nice if you had some way to take damage and respawn by, say, falling into a pit.
Also, it would nice if you could speed up the clock. Games should never involve just waiting around.
You need better navigation options for people who want to uncover every scene. Also, skip buttons would be nice.
When I beat the game, neither the menu button nor the exit button worked. What's the difference between those buttons anyway?
Preloader took a long time. But it was only after the preloader that it revealed that it was broken.
Weird glitch. After going to the level select screen and then going back to the level, the transition into the level screen looked weird, like there were two copies of the level on top of each other. Then when I kept pressing space, it never went into shift mode and kept making offset graphical copies of the level: http://oi62.tinypic.com/jfygyd.jpg
Don't make platformers where you have to wait for moving platforms to come to you. Ain't nobody got time for that.
The short description says it's unique. I'm pretty sure there are other snowboarding games where you draw paths with the mouse.
Link me up, I couldn't find any. None that navigate an actual level in realtime, at least.
This game has everything wrong with it. At least let us use WASD controls.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09