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TharosTheDragon

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Pretty sure "Ledend by Bob Marley" is a typo. As is Limb Bizket.

Also, "The Wall" is a full movie, not what we'd think of as a music video.

And you forgot to blur out the title of "Nevermind" by Nirvana.

Munguia responds:

Thanks TharosTheDragon, i just upload new version, typos fixed and Blurs, for me Disney´s "Fantasia" is a long music video but is a Full movie too, you are right there´s a different, i will have that in mind for the next episode. :)

Hey, it says right here I upgraded all four machine gun towers to level 4, but it still didn't give me the trophy: http://oi61.tinypic.com/241pjzb.jpg

If it meant that all 4 of them needed to survive, then it should've said that.

How quaint. It reminds me of the games I used to make in QBASIC.

Shame there's no strategy involved. Just keep clicking the attack button. Heal if you need to, I guess.

It would be better if it was much faster. No point in waiting around for long extended attack sequences that are all the same. Just click and immediately get to click again.

Cool mechanic. You can use the strategy of dying in certain places if you wanna start in a certain place in the next level. But it's a bit frustrating when you have to go through the whole level to get the key then all the way back to the door only to die at the last second.

Sometimes the mechanic glitches me into walls. One time that happened I could shoot my way out using the recoil to push me to safety, but this time the glitch was fatal: http://oi62.tinypic.com/35mi8ec.jpg

Alvarop-S responds:

I'm working on a full version of the game where this won't happen anymore and you won't have to play the levels you already beat over and over again.

Thanks for the cool comment.

It's just super frustrating. You might have a chance at using some strategy if the ghosts just kept going in the same direction when you're not controlling them, but they just randomly turn around! It's a game of waiting to get lucky with a random generator that seems intent on keeping your AI-controlled ghosts as far away from Pacman as possible.

Kind of the predecessor to Villainous. I wonder why I never heard of this.

Seems like the levels get kind of impossible once the towers get too strong, though. And it could use a way to speed up gameplay. TD's always need that.

I don't know why people said it's impossible. It's pretty standard difficulty for this kind of game. The level design is actually pretty mediocre. That's fine if this really was your first game, of course.

I have the top score on level 29, and I still didn't get a gold medal.

I do wish it told you what all the things were, even though I already knew almost all of them.

Great game. I mean it's not much of a game, but great story game.

Walking wouldn't be so unbearably slow if your walk speed was consistent with the walk cycle and there wasn't so much sliding.

Pizzamakesgames responds:

You gotta elaborate on that sliding thing.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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