Poorly written, poorly programmed, poorly drawn, poorly designed. It's so repetitive both in terms of the story and the gameplay. I kept playing so that I could see the twist ending and was underwhelmed. This should seriously just be one chapter.
Poorly written, poorly programmed, poorly drawn, poorly designed. It's so repetitive both in terms of the story and the gameplay. I kept playing so that I could see the twist ending and was underwhelmed. This should seriously just be one chapter.
Thanks for trying it out anyway.
Looks like there are five stages.
Stage 2 is unlocked by the present at 10 points.
Stage 3 is unlocked by the present at 20 points.
Stage 4 is unlocked by the present at 35 points.
Stage 5 is unlocked by the present at 60 points.
But you can only get one present per run, so if you're just going for all the stages, you may as well die as soon as you collect the present (unless you wanna see the whole background scroll by on stage 1).
zomgsupersack, I would say there's another important difference. This game is much easier than Flappy Bird because the walls are pointy instead of flat.
Now I know what the 1% feels like. I am literally so wealthy that gold isn't valuable enough to be worth my time to sell.
I looked up in the walkthrough the combination for the 5x5 grid of circles in stage 3 and it didn't make any sense. Can someone explain to me how you get that pattern?
The introduction narration reminds me of Kirby's Epic Yarn.
By the way, it's sprightly, not spritely.
Ah damnit. Thanks for pointing that out.
I'm a longtime fan of your work, Josh, as you may know. Good work here.
The game seems to be pretty awkward when handling blocks that take up more than one space, that is to say the 3x3 and 5x5 blocks. The game counts only the center of the block as occupying a space, so you can still place blocks within the bigger block and they'll appear either above or below it even though they're not. I'm not sure what the best way to fix it is. I think what I want to happen is for the 5x5 block to actually create 25 blocks so that you can chip away or replace pieces of it rather than just leaving or removing the whole thing.
Then of course there should be an option to erase multiple blocks at once. Like maybe you could see a transparent cube that you're moving around that represents the area to be deleted.
Tharos!! Well, yes, I agree with the 3x3 and 5x5. Annoying me sometimes as well. creating 25 blocks for 5x5 is quite a good idea! Maybe I will use it. Thanks!
It's amazing that Box2d physics puzzles still manage to be innovative and creative. This game felt really original to me.
I discovered a neat trick that helped me get 3 stars on level 29 without the walkthrough. You can swap a purple block with a yellow block that's already falling.
Escape From Puppy Death Factory!
A lot of glitches, particularly when it comes to displaying the info about the fish and the treasures you've found.
Since it looks like you're gonna keep making these games, there are some things you really need to improve. You need to be able to skip walking animations. The game could skip to the end of the sequence when the player clicks on the screen. It's a really simple way to make your games better by not keeping your players waiting.
Also, why do you have to go all the way back to get more water every time? Once the player solves the puzzle, that should be the end of it. You shouldn't force pointless menial tasks on the player.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09