You get Gruss Vom Krampus! medal by following the gnome clue in the Sofia/Rosie case.
I've gotten everything except Bottoms Up!
You get Gruss Vom Krampus! medal by following the gnome clue in the Sofia/Rosie case.
I've gotten everything except Bottoms Up!
I'm curious to know how the gnome's gift works. I'm guessing he gives you one of the 5 horn pieces that you can't get in the palace if you're missing one of them, and if you already have all of them then he gives you the Easter egg.
EDIT: Okay, thanks for letting me know what the Easter egg does, but I was asking how the game determines what the gnome gives you.
The game runs very smoothly, almost flawlessly, but there are a few mistakes to point out. The unfortunate character substitutions seems to indicate faulty font embedding. There are typos here and there ("I can't breath" for example).
I very much like the option to Britify the money notation, but there seem to be some bugs with that. I liked figuring out how many coins each thing translated to, which was almost a metagaming puzzle. 1d. = one penny = 4 coins. 1s. = one shilling = 12d. = 48 coins. Five shillings is a crown and four crowns is 1l., a pound/sovereign I guess. But the way it gets displayed in the menu is bugged. It says things like 2s. 10s. 1d. when I do indeed have 12 shillings and a penny but I think it means to display crowns instead of having two spots for shillings. The only way to display something larger than a shilling is to accumulate 1008 coins which shows up as 1gn. I'm guessing that's short for a sovereign, even though the game established that a sovereign is the same as a pound which is 960 coins and not 1008. And when the street deviant charges 1008 coins, that seems to be the only place where the amount doesn't get translated into the alternate notation, because it still says 1008 coins regardless of which money type is configured.
It'll give you a different drawing on the credits screen. ^^
I always like games where the levels are designed to feel totally different when you're controlling different characters
Looks like the statue is holding a cup of piss
The boss got stuck in a permanent sideways drill attack state and there was nothing I could do. It was impossible to attack him without taking damage myself
Thank you so much for providing this feedback! We will continue to refine the enemy AI along with the rest of the game...we apologize for any additional issues you may have experienced. π¦Ύπ
Is level 26 an Action 52 reference?
I'm noticing a few bugs. While you get the world-two-unlocked medal at the right time, when you complete 5 levels, you actually unlock the world before that, when you unlock the fifth level, so you will have only completed 4 levels.
Also, if you beat a level and return to the menu instead of proceeding to the next level, the next level isn't unlocked and you have to beat the previous level again.
The pictionary game was good, and it was easy to see how the AI worked into it. I couldn't get past the hide and seek game, though. It was way too unforgiving by giving you one life, and too punishing by having you have to go back to the socializing section when you lose.
More hidden layers than Baba is You. More UI breaking than There is No Game
Very impressive game. I'll give it a high score despite some unfortunate playability issues. The game froze requiring me to refresh the page twice. The first time was right before I reached the masked man, and the second time was after I had nearly cleared Forest02 and had gone back to Forest01 to try and kill the T-rex, and that time the freeze was accompanied by loud overlapping noises. Since the game doesn't save progress between refreshes, I guess I probably won't finish it.
EDIT: I did end up finishing the demo because the save system started working and the crashes became less frequent. Despite all the locked-off areas, it still ended up being considerably larger than I expected. It was too bad the whole village was destroyed right after you went through it and possibly even invested in it. I actually started a new game because I had remembered one of the huts could teach you to craft firestarters, but I hadn't noticed that they were locked (which I assume is to prevent players from exploring beyond the bounds of the demo).
One of the most frequent glitches I encountered is that it looks like you're splashing in water when you're not in the water, so I'm wondering if it's possible that it triggers the effect for you when your pet goes in water
Yay, I got the speedrunner achievement on my first try! 13m15s. That was the only achievement I got though. It's frustrating when enemies are close to the top of their area because if you ascend accidentally you can't get back down to kill them
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09