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TharosTheDragon

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Reminds me of DROD RPG and HP Atk Def

Finally a game that uses a legitimate pixel engine. So tired of seeing rotated and scaled "pixels." Did you build your own pixel engine or use an existing one?

SquishY-Bottom responds:

built my own within gm2

The vent maze isn't even hard. Ya'll just need to learn how to navigate mazes

Feels good to hit all three of your opponents with one throw

I solved the color code by just picking the three colors that were unique in the lock itself. That seemed pretty conspicuous, but it doesn't seem like the "correct" way to solve the puzzle.

Someone said you're supposed to pick the colors that aren't in the picture, but that would only make sense for a code where order isn't important. I assume they mean the picture that the safe was behind because it's the one picture you can examine, and the demon reads off the names of the colors in the picture for you, but purple is in the picture and yet it's also in the code. Are you supposed to assume it's actually pink or magenta in the code instead of purple? If it really is a code where you're supposed to pick the colors that aren't found somewhere, what about dark blue versus light blue? There's only one blue in the picture, so the other should be part of the code, right?

Since the lock shows you what's on the left and the right, there are 9 colors visible on the lock at once. It would make a lot more sense for the code to be derived from the picture on the right which is a grid of 9 colors, but that one doesn't work.

I know this is just a rerelease of a preexisting game so these complaints would make a lot more sense for the original, and I'm a little late for that. Anyway Chris, it's great to see you releasing stuff in any case! It's been a while.

Great game. Has a lot in common with Wonder Boy: The Dragon's Trap, so I'm guessing that was an inspiration.

I'm not sure what advantage the hero has over the archer, and if he has no advantage then there's no point in having the ability to switch.

Hey I've made a few QBASIC games myself. Can you give me any tips about how to set up the sort of emulation to host one in a browser like this?

RainbowCemetery responds:

i used js-dos v7

Hey I only died one time, and it sent me back to the beginning, but then at the end I got a death penalty of 6000 points! Surely if I got sent back to the beginning of the whole game, it should count as a fresh start. Feels like I wasted a whole run when I could've just refreshed the page.

Other than that, great game. Very nice pixel art. Reminds me of Slain Back from Hell

decafpanda responds:

Thanks for the play. If you die you go back to the beginning of the level. So there are checkpoints at level 2 and the boss. You are right though. If someone dies in the first level I should have just made it start a fresh run. Thanks for the insight.

I needed to make the death penalty steep because otherwise people could exploit the point system by doing the whole level and then kill themselves purposefully at the end then repeate the level like that.

So the death penalty needed to outweigh the amount of points you can collect during a level.

The controls are senselessly awkward. There's no mouse movement functionality, but I have to use my right hand just for the mouse button so my left hand has to handle every other key? And I have to hold down the keys not just to run but even to hold things? I should run and hold things automatically. A game like this should have much simpler controls.

I wish there was a save system or just an option to start at the last part to try for a different ending.

If Andy escapes, she waits at the gate for Julia so why doesn't Julia see her when she looks out the window?

Moonth responds:

Hi, the controls are similar to Little Nightmares, but a lot of people have complained about that, so I'm going to make that you can grab and drop items by just pressing a button, instead of holding them.

On Steam, the game has an autosave system, but I haven't been able to implement it in WebGL, sorry. Anyway, when you beat the game, it automatically deletes itself the save data, and you have to start over, so maybe I should implement a chapter selection system or the let the player go back to the moment just before Mike is attacked...

Julia doesn't see Andrea because of the fog. Also, Andrea isn't really in the garden of the manor, she is in the garden door because she's scared of the house and prefers to stay away from it.

Chip's Challenge vibes

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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