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TharosTheDragon

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The game feels unfinished. Is there a win condition? When the spiders reached the core they didn't seem to be able to do any damage to it, and my drills didn't seem to have any progress bars either.

I started a game with just one other player and they left so I was by myself, so maybe it just doesn't work under those conditions

Jurfix responds:

The progress bars of the drills are located in the upper right corner, you need to repair all the lines so that they are yellow until they become green, the goal of the game is to fill all 5 progress bars

A bit too easy. I played level 10 first and beat it without issue. I play 4 and 5 last and they seemed to be the only ones where you need to use the sword because I didn't know I could use it before that. Even the bonus levels are easy. Still good, though

Nice game, but the medals didn't work even after I refreshed :(

Reminds me of DROD RPG and HP Atk Def

Finally a game that uses a legitimate pixel engine. So tired of seeing rotated and scaled "pixels." Did you build your own pixel engine or use an existing one?

SquishY-Bottom responds:

built my own within gm2

The vent maze isn't even hard. Ya'll just need to learn how to navigate mazes

Feels good to hit all three of your opponents with one throw

I solved the color code by just picking the three colors that were unique in the lock itself. That seemed pretty conspicuous, but it doesn't seem like the "correct" way to solve the puzzle.

Someone said you're supposed to pick the colors that aren't in the picture, but that would only make sense for a code where order isn't important. I assume they mean the picture that the safe was behind because it's the one picture you can examine, and the demon reads off the names of the colors in the picture for you, but purple is in the picture and yet it's also in the code. Are you supposed to assume it's actually pink or magenta in the code instead of purple? If it really is a code where you're supposed to pick the colors that aren't found somewhere, what about dark blue versus light blue? There's only one blue in the picture, so the other should be part of the code, right?

Since the lock shows you what's on the left and the right, there are 9 colors visible on the lock at once. It would make a lot more sense for the code to be derived from the picture on the right which is a grid of 9 colors, but that one doesn't work.

I know this is just a rerelease of a preexisting game so these complaints would make a lot more sense for the original, and I'm a little late for that. Anyway Chris, it's great to see you releasing stuff in any case! It's been a while.

Great game. Has a lot in common with Wonder Boy: The Dragon's Trap, so I'm guessing that was an inspiration.

I'm not sure what advantage the hero has over the archer, and if he has no advantage then there's no point in having the ability to switch.

Hey I've made a few QBASIC games myself. Can you give me any tips about how to set up the sort of emulation to host one in a browser like this?

RainbowCemetery responds:

i used js-dos v7

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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