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TharosTheDragon

807 Game Reviews

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Interesting that the crystals you collect in the levels seem to be a red herring. I purposefully avoided them and still had enough crystals at the end. I'm glad I didn't waste my time trying to collect them all.

I do want to point out a bug I noticed. When you click on the left arrow of the book when you're already at the beginning, it seems to decrease a counter variable so you have to click the right arrow multiple times in order to advance to the second page.

So where are the other Liferaft games?

The main problem I have with this is the walking sequences. Ideally you should be able to skip the walking sequence when leaving an area by clicking on your destination again like in my Blackmoore's Assistant demo. It's also good to be able to interrupt a walking sequence by clicking on something else. Since you can't do either of these things, it's like you're just locked into an unskippable wait whenever you walk anywhere.

You gotta let us speed up the dialog without skipping it

It looks like you're not understanding some other people's complaints, so I'll try to explain. For a completionist who wants to experience everything this game has to offer, the game makes the player redo a lot of time-consuming stuff without any skipping or fast-forwarding functionality. Activating the drone involves a lot of waiting, so that shouldn't have to be repeated. If I die fighting the drone or during the code monster chase, I have to spend time:

1. Beating the same level again
2. Waiting around again to activate the drone again
3. Using the drone to destroy the floor again
4. Waiting for the dialog to scroll again
5. Going through the code monster chase again

None of this goes quickly. Once I'm past the code monster chase I do have a checkpoint in case I die in the proto world, but there are still ways to lose my progress. When I went down the pipe, it took me back to Pixel Mania which meant I had to do everything to get back to the proto world all over again. And when I bought the spaceship before I was done exploring the proto world, the game gave me no warning that touching the ship would start a sequence that I couldn't get back from since dying in the boss fight just restarts the boss fight. In most games, you walk in front of a spaceship and the game prompts you to press a specific key to enter the ship. So after the boss fight, I have to start the whole game over again if I want to find more stuff. Also, there's no level select for Pixel Mania so I have to redo all the levels I already played before I entered the proto world if I want to try all the Pixel Mania levels after that point.

I also want to mention that having space bar and enter as the only possible jump buttons is a bit of an issue. You may not be aware but most keyboards don't allow space bar to be held in addition to certain combinations of arrow keys, so the spaceship can't be controlled effectively unless I use WASD which is a bit more awkward. Consider allowing Z as an action button, which is common practice in browser games.

blit-blat responds:

Firstly, you don't need to wait for the drone to enter Proto-World, you can do this on your own by repeatedly jumping on the stone blocks, as described in the walkthough:

https://blit-blat.newgrounds.com/news/post/1334960

This speeds up the whole process immensely, and I believe addresses the bulk of your problems.

In terms of waiting for the dialog to scroll, I did intend for it to say different things on repeat attempts (as I have said in response to other reviews) but run out of time for Pixel Day (I'm not going to update it now, I'm busy with other projects, unfortunately). Perhaps after seeing it once I should have added a skip button, but again time was a major constraint during development. Oh well!

If you're playing to explore you can enter Proto-World from level 1-1, so you don't need to redo everything. If you're playing to get the A+ rating then yeah, expect some grind! It's meant to be a challenge!

That's an interesting point about entering the spaceship, though. To my mind it would be obvious that touching it would activate it, as that's in-keeping with the portal that brought you into Proto-World and the general basic interactions with NPC - they just "speak" when you get near them and their quests auto resolve by proximity too. Perhaps with additional play testing I might have done this slightly differently, certainly food for thought.

You don't need to press space whilst flying the spaceship, so I don't know why you think it can't be controlled effectively? The spaceship shoots automatically so all you need to do is move. So I'm not sure what your issue is here?

How many levels are there?

Is there a reason you start out in an egg? Is there any benefit to staying in the egg?

KilledByAPixel responds:

No, it is just for thematic purposes.

The gameplay mechanic of dying because of invisible level elements you can't possibly predict is suitable for a short subsegment of a game, but not an entire game

I don't understand why I can pick up parts sometimes and not other times

Pretty glitchy but still good.

Examples:

I glitched into a wall by dashing into it. I thought I was stuck but eventually I managed to dash out of it. In any case, you should include a reset button.

Returning to the hub area before engaging a boss will play the sequence from the last time to entered the hub, which is usually a boss-kill sequence.

You shouldn't be able to fight bosses you've already defeated.

When the dragon gets fast, i get stuck inside him and I'm able to do extra damage. Maybe that's intentional.

NG medals didn't work for me.

MrDoth responds:

Thankss for you review!! I would love to know what glitches did you found

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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