Preloader took a long time. But it was only after the preloader that it revealed that it was broken.
Preloader took a long time. But it was only after the preloader that it revealed that it was broken.
Weird glitch. After going to the level select screen and then going back to the level, the transition into the level screen looked weird, like there were two copies of the level on top of each other. Then when I kept pressing space, it never went into shift mode and kept making offset graphical copies of the level: http://oi62.tinypic.com/jfygyd.jpg
Don't make platformers where you have to wait for moving platforms to come to you. Ain't nobody got time for that.
The short description says it's unique. I'm pretty sure there are other snowboarding games where you draw paths with the mouse.
Link me up, I couldn't find any. None that navigate an actual level in realtime, at least.
This game has everything wrong with it. At least let us use WASD controls.
I'd like to point out that martyman's suggestions would remove all originality from this game. Shurikens don't come back at you, so they're effectively the same as in any other shooting game. Being able to catch the boomerangs would also defeat the purpose and destroy the mechanic. The idea is that you can only throw boomerangs in one direction so to get the baddies approaching from behind you need to have the boomerang reverse direction and pass by you. It doesn't need to make sense from a real-life perspective. It's a video game, boomerangs don't really move like that, and ninjas aren't real. The difficulty makes the game.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09