Okay, it's a nice Madness-style animation of course. But if you were going for something like Stealing the Diamond, you screwed up with your checkpoint system. If we're supposed to see every outcome, why are the checkpoints so sparse? That makes us have to redo so many things after every death. On the other hand, if we're supposed to try to win, why are the outcomes so unpredictable? The game is completely unfair when viewed like that.
The boxes are so hard to click in time. I cheated by using the tab/space trick, and I was still dying all the time.
Also, it's often unclear just what choice the game thinks you made. Sometimes I think I clicked just in time when I actually didn't and then I die, so then I assume what I'm supposed to do is wait without clicking, and then I die the same way again.