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TharosTheDragon

977 Game Reviews

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6 reviews are hidden due to your filters.

I'm in 9th place!

Super laggy and unresponsive, like most HTML5 games. Not gonna bother.

ToadieTechnika responds:

You should play this at Google Chrome.

It would make more sense to call this a puzzle game rather than an adventure game. It's still not much of a game anyway, though, since there's really never any difficulty figuring out what to do. All the same, I gotta say the way you designed the levels is ingenious. Each level can be played many different ways, depending on who's alive at the time and whether you have access to the extra security codes or not. It all works out perfectly.

Just like the neural maze game in The Lost Mind of Dr. Brain.

There's a game for the iPhone called "Where's My Water?" where you're supposed to give an alligator a shower. Are you playing off that?

Cheesefork responds:

Yes - at first we wanted to name it "Aids for Africa" but then we realized it might be a little too much even for April fools.

In level 5, you can sneak through a whole in the wall and leave the screen.

Another disappointment from HTML5.

Why are people complimenting the game based on its failures? The lack of any kind of jump or fall mechanic isn't some inventive new idea. It's much easier to code this way. It misses the point of platformers completely and hardly deserves the title. It plays exactly like a top-down game, where you're constrained to these tiny little tunnels. In the original Legend of Zelda, there were sidescrolling segments where in a dungeon you'd go down these stairs and then you'd be in what appears to be an underground room viewed from the side. But it actually uses the same engine from the rest of the game. It looks like you're climbing down a ladder but really you're walking down a path, as far as the game is concerned. I'm not saying there's anything wrong with Zelda doing this, but it doesn't make any sense to design a whole game around this and call it a platformer.

If this was really an inventive new idea and not just lazy coding then there'd be more interesting enemy AI than just back and forth.

ZeroTolerance64x responds:

While i was releasing the game i didn't really now i which genre i should categorize it.

The Programming was really easy there you are right it took me arround 2-3 hours to code it.

Why is the "perfect" medal worth 0 points?

rhys510 responds:

thats getting sorted out :)

Oh jeez, I thought level 30 was gonna be the last one. Then you introduce a new obstacle after that? I think I've had enough.

TheSpydog responds:

Well alright. If you stick with it, there are several easier levels to provide a rest from the beast that is Level 30. You're over halfway there, you might as well beat it! But in any case, thanks for playing that far! :)

It needs to save. I was close to the end and accidentally navigated away from the page. I ain't playing through all that again.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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