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TharosTheDragon

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For those of you who are having difficulty with one of the bonus levels, it may help you to know that you can initiate a jump in midair.

GroZZleR responds:

That's not strictly necessary (you can walk right up to the very edge) but it definitely helps with that one level where you bump your head because of the platform above you. Thanks for sharing the tip.

Should start slower and then speed up. If you fall on one side of the screen and the next hole is on the other side you don't have time to get to it.

Also, there should be high scores. Use the Newgrounds high score API or Mochi high scores or something.

uglyslug responds:

it does speed up, but i'll adjust it. thanks for the feedback!

Sorry killertitan135, this is not from the same makers as Kingdom Rush. That was by Ironhide Studios. Don't jump to conclusions.

Though at first I thought it was another Kingdom Rush clone because many design aspects bear a strong similarity to Kingdom Rush including the title screen, map screen, victory screen, and level layouts. As it turns out, this isn't even Tower Defense but rather an interesting take on lane-based strategy games which I think originated with Krin's Tainted Kingdom, the sequel to which I'm still waiting for.

This game can be very easy if you buy the right upgrades and very difficult if you buy the wrong ones. I first bought the cavalry and that turned out to be a mistake because it's the most expensive unit in the game and practically useless. I was thinking I could rush the lanes and get my unit through before enemies show up, but they show up too quickly so it doesn't work. So basically the cavalry is only useful for getting reinforcements to the front lines quickly, which is seldom needed if at all. Upgrading old units is better than buying new ones because then you get more powerful units for the same cheap price. But even better are the spells. Having spells regenerate while you fight is like having an extra source of income, and you can kill powerful units with them early on so you can gain the upper hand money-wise right away.

Starting with level 9 the space bar stopped working to switch lanes. Maybe you forgot to program in the order that the lines cycle through. Also, the last few levels all had the same enemies. Maybe put in a big boss enemy for the last level.

Looks like the lane change buttons can be blocked by units. Should make sure buttons are always on the top layer. Or at least set mouseEnabled and mouseChildren to false for every layer above the units. And it looks like there's some difficulty picking up coins as well. Maybe instead of using a ROLL_OVER event you should just check each coin to see if it's close to the mouse and then have the coins drift towards the mouse and get picked up. That way you could pick up coins that are behind other layers. Also, there should be a magnet upgrade to attract more coins from further away.

Wedi responds:

Thanks for your review.
Good idea about checking each coin to see if it's close to the mouse, instead of using ROLL_OVER event! (...shame I didnt think about it earlier xD)

Good game, but the medals aren't working for me and it doesn't save my progress.

poxpower responds:

Hmm that is weird. They worked fine up to now..

Yay, I got 11th place in the all time high scores! 162 deaths.

It's not just a try'n'die platformer. There is some genuine thinking outside the box going on. Sometimes it looks like you've pursued every available option and then you have to figure out what you're missing.

Zapxo responds:

Congratulations in your 11th place.

There's a glitch where the fade out transition restarts if you click the button again. So you can click an arrow or a person or the final line of dialogue over and over and it'll just keep fading and fading. I presume it's in your other games as well if you just reuse the same code.

I'm stuck at the sword garden. I have the wood and the locket. Have tried every item on everything including each other and people. Then I tried random click throughs of every room with every item. No dice. And yes, I've tried scanning the junk in every room to see if the hand changes. Haven't found anything. What room should I look in? What am I looking for? A musket ball? Those things are tiny.

For those stuck on the first puzzle, it's easier than you think. The path on the right literally tells you exactly what to do. For each horizontal line, put gaps where the path on the right would pass through them.

Hyptosis responds:

Maybe you need to make the musket ball? The locket is the only really hidden item in the game. Use the wood you find in the first room.

Why does nobody seem to understand what a puzzle platformer is? If this is a puzzle platformer, name a platformer that's not.

3kliksphilip responds:

I assumed that since this game consisted of short, challenging levels which had multiple paths through them, and that its focus was on the shortest time possible, that it had more strategy than most. What would you call it?

Ever seen a spider eat a lizard?

AdventureIslands responds:

Nope, but what if that spider was damn huge?

Um, hello guys? People are complaining about how the keys don't work. The keys work exactly the way they're supposed to. The point of the game is that you can't go in the same direction twice in a row. It would be way too easy if you could.

I guess that should be made clear in the game, though.

Jhomas responds:

Currently adding an icon that indicates this, I hope it clears this up for people :D

I don't imagine many people are able to beat this game like I was. It's incredibly difficult. With regards to what Geektard said, it's important to only be able to pick up blocks while standing on them so that you have to plan ahead if you're going to freeze a caveman.

Hints:
- Chase cavemen into the water by waving your torch from a distance to turn them into sideways blocks.
- Throw blocks farther by holding left or right when you press space.
- After using a block to reach a ledge, you can bring the block with you because grabbing a block will make you automatically jump. You can do the same with blocks in the water.
- If there's a block that's too far out into the water to retrieve, you can throw another block in the water to use as a stepping stone. After you grab the block from the middle of the water and land on the stepping stone, you can retrieve the stepping stone since it's closer to land.

Here's a screenshot from the last level to prove I made it at least that far: http://imageshack.us/photo/my-images/
259/cavemanprototype.jpg/

JoSilver responds:

AWWW!!! YOU MAKE ME SO PROUD!

Hopefully when (or if) the full version is done it will have a simple training level to get the player familiar with the mechanics of the game.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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