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TharosTheDragon

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Just annoyingly difficult. Nobody likes escort missions to begin with. But the princess needs to be way too close to you to follow you. I managed to make it to the boss but I have to give up now. It's hard even to tell if you're dealing him damage. And when I manage to lay a hit on him, I've always taken multiple hits just to do that. I'd have to grind way too much for max health upgrades and games shouldn't make you grind.

Good potential, but a lot of poor design. Too many jumps are way too exact if you want to avoid damage. some of those walls with spikes on top are like piranha plants that never go back in the pipe.

Also, there was a fatal glitch in the outdoor room with two buttons, the one that leads into the final castle. The middle button just glitches you out and kills you, and then you have to go way back to your last save point.

xcmn responds:

Thanks for the feedback! Very much appreciated.

--A lot of the annoyance could be mitigated had I implemented auto-save on every screen, as Tom suggested. But I couldn't get that to work.

--Thanks for catching that glitch, TharosTheDragon!

--Nice job getting to the boss! You're right. It's less than obvious when you hit him. He plays a noise and tints green, but I should have made him flash white and a play a louder noise.

To kill him, you must only attack when he stand on the left or right side of the screen. Jump over the third fireball and tag him. It takes 9 hits! After 5 hits he becomes stronger so watch it!

It bothers me that he can only be safely attacked in 1 out of 3 of his patterns. But this was my first boss design, ever. I think it's good enough. You just have to watch his patterns and only attack him when he's on the ground.

Thanks again for the feedback! It really helps to hear this stuff.

Were you inspired by Oddworld at all? It kind of feels like a mix between Oddworld and Meatboy.

Fiercetempest92 responds:

Both Oddworld and Meatboy were major inspirations for this game in both design and gameplay.

Way too much tedious block pushing. It wouldn't be so bad if you could push blocks at the same speed you move.

In the final dungeon, I literally had to leave the room and come back after each dropped wall, because blocks became inaccessible. Gameplay this frustratingly tedious is just poor design.

Also, why can't I go back and get all the hearts after the ending?

Miroko responds:

You can pass the last dungeon without getting stuck you just need to think on the spot.
You can push blocks faster with the rolling ability.
As for the hearts that's why there is a medal for collecting all hearts. It would've been too easy your way.
Thank you for playing.

Text adventures need a better interface. Should recognize "ax" as well as "axe," for example. And there should be a lot more shortcuts, like "exa" in place of "examine." You should be able to type "n" instead of "go n."

kcnh responds:

Thanks for your review, the game indeed lacks a lot of flexibility in the commands!

On level 12, I went backwards after one of the cliffs and then went off the map and fell forever. http://oi62.tinypic.com/4k6xzs.jpg

FlashRushGames responds:

Thanks!!!

If there's no way to jump down through platforms, levels should be designed so that you never have to. On the very first level, once you're above the bottom layer, you can never go back to get the books. And the first time I played it glitched so that I started out on the top layer.

Obviously there are too many buttons, as people have been saying. This could actually be done with just directional keys and one other key.

What's the number next to your lives? It's always 0. If it's supposed to keep score or time, it doesn't work.

castpixel responds:

So. How would you do it with just one key? How would you dash? How would you throw? And how would you make sure that you can dash and throw while you're already carrying a dino? I'm really interested in your feedback!

Secondly: it's a puzzle platformer. The first level was intentionally there to show you that you have to be careful before you jump. You see it on bubble bobble all the time. It's punishing, but it's fair, nobody made you jump, there was no immediate danger.
The number next to your lives would have been score if I didn't have a 3-day limitation

Oksy, run your puns by a native English speaker first because a lot of them don't make any sense.

Also, write code that can parse multiple versions of the correct answer. There's no excuse for being case-sensitive. An example of how you could check to see if the player has the right answer regardless of case would be
if (textField.text.toUpperCase() == "CEREAL KILLER")

And make sure you allow for different wording. There's no way to guess that the correct wording is "The eye of the hurricane." So you need to also accept it as correct if they leave out the "the" and just put "eye of the hurricane." And definitely allow for "eye of the storm" or "eye of the tornado."

Munguia responds:

Tell me dragon, which pun did you not understand? you think there´s no excuse for being case-sensitive? i don´t made the uppercase rules, Capitalization is part of Punctuation Rules ask your school teacher.

Get enough balls to fuck in public. That's when this game got really exciting. I love Bree.

So I guess...
Bree likes humor
Trish likes diligence
Donna likes confidence
Allie likes creativity
Hun-ni likes sensitivity

Which means I'm excited for Nene, because by process of elimination she's the one who likes audacity. So she responds well to you squeezing her butt on a date.

Moosh responds:

Haha, you are correct sir!

Just writing this review to post stars.

✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰

Waaat? How'd you get those in your title?

Seriously, though. Good game.

01010111 responds:

YEAH! Stars are cool, I just copied and pasted - have been as surprised as you are at all the sites that allow it :)

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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