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TharosTheDragon

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Poorly written, poorly programmed, poorly drawn, poorly designed. It's so repetitive both in terms of the story and the gameplay. I kept playing so that I could see the twist ending and was underwhelmed. This should seriously just be one chapter.

JackAstral responds:

Thanks for trying it out anyway.

The introduction narration reminds me of Kirby's Epic Yarn.

By the way, it's sprightly, not spritely.

Chaz responds:

Ah damnit. Thanks for pointing that out.

I'm a longtime fan of your work, Josh, as you may know. Good work here.

The game seems to be pretty awkward when handling blocks that take up more than one space, that is to say the 3x3 and 5x5 blocks. The game counts only the center of the block as occupying a space, so you can still place blocks within the bigger block and they'll appear either above or below it even though they're not. I'm not sure what the best way to fix it is. I think what I want to happen is for the 5x5 block to actually create 25 blocks so that you can chip away or replace pieces of it rather than just leaving or removing the whole thing.

Then of course there should be an option to erase multiple blocks at once. Like maybe you could see a transparent cube that you're moving around that represents the area to be deleted.

josh-tamugaia responds:

Tharos!! Well, yes, I agree with the 3x3 and 5x5. Annoying me sometimes as well. creating 25 blocks for 5x5 is quite a good idea! Maybe I will use it. Thanks!

I thought the game ran without even being open. I thought when you close the game and come back, it will account for the time since you've last played and give you the appropriate amount of crops. I didn't realize I had to actually leave the game running.

Junjo responds:

The game needs to be up and running to work, sorry...

The mouse cursor has disappeared for no reason after I died and clicked continue. So that sucks.

tedgaming responds:

Thanks for the informative review. I fixed that bug now.

I know this is an alpha version and so I should expect plenty of problems, but I wanna make sure you know you need to make a way to skip through text scrolling while still allowing the player to read the text. That is to say, either you should get rid of text scrolling entirely and have the whole text appear instantly, or you should make the next button make the text finish scrolling if it hasn't already, and only skip to the next bit of text if it has finished scrolling.

At least you have an option to skip text, unlike Skyward Sword.

Immudelki responds:

that has been fixed for the full version (still in the works), thanks for report ;)

Great graphics, great music, but it's ultimately a grinding game and so it's inherently unfun.

It kind of reminds me of Trigger Knight but less strategic and creative and unique.

You clearly only had to program so much and then let the game grow itself, so there's really not much point in playing past the first dragon encounter. There aren't any better loot items than the 25-point crystals. I managed to upgrade my attack all the way and you can just keep upgrading it and it'll stay on the same level. I'm a little curious to see if you can upgrade your critical past 100%, but not enough to do it.

VaragtP responds:

Thanks for the feedback! I am trying to think of ways to make it more strategic! You can in theory upgrade forever, the stats are still increasing past the max. I left that intentionally since I personally think its fun when there is no real level cap.

Good thing you made the timer account for lag, since there's a lot of lag on my computer. Should've given an option to turn off particle effects, though.

Really nice and simple idea for a game.

Zanzlanz responds:

Good idea about particles options! I'm sure that would help a lot.
I just added a quality option for you. ;)
Press Q to toggle particles/quality.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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