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TharosTheDragon

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Great game. I mean it's not much of a game, but great story game.

Walking wouldn't be so unbearably slow if your walk speed was consistent with the walk cycle and there wasn't so much sliding.

Pizzamakesgames responds:

You gotta elaborate on that sliding thing.

Nice try. The controls are incredibly awkward. There's no reason to use mouse clicks as the shoot button unless you get to use the mouse to aim, which you don't. And if you have to hold the mouse, the rest of the controls should fit comfortably in the other hand. Space to jump was not comfortable.

JeremyLokken responds:

You didn't have to use the Mouse control set. There are 2 sets of controls.

Needs a way to scroll through text at your own pace.

DarkTimmy responds:

OH! Good idea!! !Thanks for the comment and the play! I appreciate it. Best, -Tim

Well it seems to me like this is too much luck. Fuel is way too hard to find. But meh. Low chance of success doesn't make a bad game.

If I find a whole gas giant basically made of fuel for my ship, why does that only refuel my ship partially? How big can my tank possibly be?

Wolod responds:

As you mentioned fuel is hard to find so I decide to make fuel tank limitless.

You need to be able to close the high score popup.

Denver2003 responds:

Thank you. You can close the scoreboard using mouse. I will add keyboard support in the next version.

Poorly written, poorly programmed, poorly drawn, poorly designed. It's so repetitive both in terms of the story and the gameplay. I kept playing so that I could see the twist ending and was underwhelmed. This should seriously just be one chapter.

JackAstral responds:

Thanks for trying it out anyway.

The introduction narration reminds me of Kirby's Epic Yarn.

By the way, it's sprightly, not spritely.

Chaz responds:

Ah damnit. Thanks for pointing that out.

I'm a longtime fan of your work, Josh, as you may know. Good work here.

The game seems to be pretty awkward when handling blocks that take up more than one space, that is to say the 3x3 and 5x5 blocks. The game counts only the center of the block as occupying a space, so you can still place blocks within the bigger block and they'll appear either above or below it even though they're not. I'm not sure what the best way to fix it is. I think what I want to happen is for the 5x5 block to actually create 25 blocks so that you can chip away or replace pieces of it rather than just leaving or removing the whole thing.

Then of course there should be an option to erase multiple blocks at once. Like maybe you could see a transparent cube that you're moving around that represents the area to be deleted.

josh-tamugaia responds:

Tharos!! Well, yes, I agree with the 3x3 and 5x5. Annoying me sometimes as well. creating 25 blocks for 5x5 is quite a good idea! Maybe I will use it. Thanks!

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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