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TharosTheDragon

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The problem is having to wait for animations. You should be able to skip cannon fire sequences. Also the menu transitions in town are a bit lengthy. Also I'm not sure what to do when I run out of money. It won't let me fight because I'm out of action points. And I can't trade because I can't buy things with no money.

What's up with the file size? Ever heard of audio compression?

Other than the great Ski Free reference at the end, it's a pretty pathetic ripoff of Into Space 1 & 2.

I'm in 9th place!

Super laggy and unresponsive, like most HTML5 games. Not gonna bother.

ToadieTechnika responds:

You should play this at Google Chrome.

It would make more sense to call this a puzzle game rather than an adventure game. It's still not much of a game anyway, though, since there's really never any difficulty figuring out what to do. All the same, I gotta say the way you designed the levels is ingenious. Each level can be played many different ways, depending on who's alive at the time and whether you have access to the extra security codes or not. It all works out perfectly.

Just like the neural maze game in The Lost Mind of Dr. Brain.

There's a game for the iPhone called "Where's My Water?" where you're supposed to give an alligator a shower. Are you playing off that?

Cheesefork responds:

Yes - at first we wanted to name it "Aids for Africa" but then we realized it might be a little too much even for April fools.

In level 5, you can sneak through a whole in the wall and leave the screen.

Another disappointment from HTML5.

Why are people complimenting the game based on its failures? The lack of any kind of jump or fall mechanic isn't some inventive new idea. It's much easier to code this way. It misses the point of platformers completely and hardly deserves the title. It plays exactly like a top-down game, where you're constrained to these tiny little tunnels. In the original Legend of Zelda, there were sidescrolling segments where in a dungeon you'd go down these stairs and then you'd be in what appears to be an underground room viewed from the side. But it actually uses the same engine from the rest of the game. It looks like you're climbing down a ladder but really you're walking down a path, as far as the game is concerned. I'm not saying there's anything wrong with Zelda doing this, but it doesn't make any sense to design a whole game around this and call it a platformer.

If this was really an inventive new idea and not just lazy coding then there'd be more interesting enemy AI than just back and forth.

ZeroTolerance64x responds:

While i was releasing the game i didn't really now i which genre i should categorize it.

The Programming was really easy there you are right it took me arround 2-3 hours to code it.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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