Interesting to see a game where 90% of the assets are just background decorations that have no effect.
Interesting to see a game where 90% of the assets are just background decorations that have no effect.
Dino Run Studio? Well they certainly didn't make Dino Run, one of my all-time favorites. That was Pixel Jam.
As for this game, well I guess it was kind of creative how you associated totally different actions with each arrow key, but my praise ends there. I finally managed to beat it, and the ending was just the title screen art with the words "raptor win." Kinda half-assed...
Ha ha, I thought it would be funny if the caption was "This is a demonic locking rune. Only fiends and congressmen can use it."
Yeah, this was definitely a rush job. I always say you're a master storyteller and an excellent artist and programmer as well. And this game was such a disappointment considering what we all expect from you. It just felt like you were sick of Kingdom of Liars and just wanted to end it so you never had to think about it again, which is too bad because I really liked the story and the characters. It's hard to call this a sequel because it's just a tacked-on ending that should have been part of the first game.
What was the point of that statue at the end?
Really terrific graphics engine. So fluid, and really a pleasure to play with. I think a lot of people would love it if you made another game with the same engine and maybe the same system of dynamic character generation. Maybe a more conventionally likable game, rather than a game about the boring and downright unappealing subject of canvassing. Being a canvasser is even worse than being a salesman. At least salesmen get to give people something in return for the money they talk them out of.
Also, the game glitched all to hell when I tried starting a new game after beating it. After making my character, it showed the outside of SOW with my character standing outside it and her pants cycling through every option, like a glitched cutscene.
I think you get the power too soon. You should probably see some enemies first.
Well I got to the room with the sword, and I kept picking up the sword and stabbing the monster with it and then the room would reset like I died and I'd have to go pick up the sword again. Finally I thought maybe I have to approach the monster from the front, so I went all the way back to the bottom of the screen and then I moved over to the right where the monster was and made my way to the top so I could kill the monster, and it worked. But then the three white squares aligned themselves permanently over on the left so I was stuck in the black wall and had to restart the whole game! I'm not going through all that again. We definitely need to be able to move faster. Slowness is a problem with a lot of your games.
The problem is having to wait for animations. You should be able to skip cannon fire sequences. Also the menu transitions in town are a bit lengthy. Also I'm not sure what to do when I run out of money. It won't let me fight because I'm out of action points. And I can't trade because I can't buy things with no money.
What's up with the file size? Ever heard of audio compression?
Other than the great Ski Free reference at the end, it's a pretty pathetic ripoff of Into Space 1 & 2.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09