Escape From Puppy Death Factory!
Escape From Puppy Death Factory!
A lot of glitches, particularly when it comes to displaying the info about the fish and the treasures you've found.
Since it looks like you're gonna keep making these games, there are some things you really need to improve. You need to be able to skip walking animations. The game could skip to the end of the sequence when the player clicks on the screen. It's a really simple way to make your games better by not keeping your players waiting.
Also, why do you have to go all the way back to get more water every time? Once the player solves the puzzle, that should be the end of it. You shouldn't force pointless menial tasks on the player.
The combo meter drains too fast, considering that it doesn't wait when you're trying to click a cannon or use a spell. The spells do have hotkeys but the game doesn't tell you about them and they're in the wrong order. The combo meter should drain slower or there should be an upgrade to make it drain slower or it shouldn't reset you all the way back to 1 when it runs out.
This came at a good time because I just started learning to play the guitar.
Well this is an art game if there ever was one. It takes the art game archetype of "Every Day the Same Dream" and makes it a demonic run 'n gun.
Love this game. It's just like Project Sylpheed.
There's really not much strategy in these games. Just control as many cells as possible as early as possible and you'll end up with stronger forces than your opponent.
The mute button needs to be available during gameplay. This 5-second music loop gets old.
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09