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TharosTheDragon

977 Game Reviews

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Great game. Good level design, good puzzles. I got all 160 hearts. So no, Ishtarru, it's not impossible. It just takes skill.

Is there a bottom?

Ha ha, is this AS2? It feels so much like the old generation of Flash games. Good job.

Takes me back to the old days when The Incredible Machine would insert a pumpkin as a usable object in the game if it detected that your computer's calendar was on October 31.

It's well-made. But it seems really easy to me. There doesn't seem to be a lot of strategy involved. Just a lot of clicking as fast as you can.

I don't know what the point of this game is. There's not really any challenge to speak of. Just some wall jumping and a gravity gimmick we've seen a million times. And it's definitely too slow-paced. And kinda glitchy. I walked right past the star without picking it up and went through the portal to go back to my square girlfriend, and she still had the same talk-bubble telling me to go get the star, and then it just said the end. Wot?

A lot of glitches. For some reason the perks all started as question marks and I was able to click them to see what they were. And after I click on a perk to buy it, the caption at the bottom that describes the perk changes to the description for tough skin, no matter what perk I just clicked on.

Maybe the level shouldn't drag on so long after you've already used all the pumpkins and there's no way you can do anything else.

This is not a run 'n gun. This is either a horizontal flight shooter or a skill collector game.

Bosses can kill you as they're dying? Yeah, that's totally fair.

So here I was, grinding away on dungeon level 1, trying to build my character up to level 12. I got all the way to level 10, and then suddenly I died. Like a goblin just dealt a sudden death blow to me somehow. Maybe my life dwindled away slowly and I didn't notice. But whatever happened, that really sucked. There's no way I'm doing all that grinding over again.

There are a lot of flaws in this game. To start with, any game that requires grinding is poorly designed. The button layout is kinda dumb. There's no difference between any of the directions you can move, so they should be combined into one button. Also, attack and pick up are superfluous because they're each only used on specific things with no overlap. So there should just be two buttons. The first button would move you to another random room, and the second button should interact with whatever is in the room. So the second button would pick stuff up, attack an enemy, or go down a ladder. And there need to be more hotkeys. And it should be harder to pass up an item without picking it up. Like maybe you could set it to pick stuff up automatically, or maybe the button to move would become the button to interact when you encounter an item. And you should be able to swap out an equipped item for a new item without needing space in your inventory to unequip the item first. And it doesn't make sense to even have an option to drop an item seeing as you can sell an item anywhere.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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