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TharosTheDragon

831 Game Reviews

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Holding the same direction on both the arrow keys and WASD will result in you not moving.

After the pelican room I walked off the left edge of the screen and fell into oblivion. The option to return to the main menu doesn't help because it doesn't save your progress for some reason.

Sorry, Jimp. Your programmer has failed you.

Went so high I was off the screen in space and my bullets wouldn't even enter the screen because they'd unspawn as soon as I shot them.

Pretty tricky, but I got through it without the walkthrough. There are so few clickable items that it's not that much trouble to just try everything on everything. And the moss seemed easy to find to me. I mean, the cursor does change when you roll over something you can click on.

How do I get past this wall? I know! I'll throw my child at it!

Xerus responds:

Yeah!

I couldn't believe my eyes when I saw this game on the front page. If I had been drinking something I would have spewed it all over my screen in surprise. I have never been so excited for a sequel. Episode 1 was one of my favorite Flash games of all time. I loved it so much. The sequel has not let me down at all. Some of the puzzles were so deliciously perplexing. The Alchemy Lab definitely gave me the most trouble. All my favorite games have great level design in common. Like the first one, this game has some of the best level design I have ever seen. Spectacular work, I am definitely looking forward to the next one. I especially love how epic you made the boss battles, even though they're technically just puzzles like any other level. I love how in the final confrontation you get shot by the arrow just as you're reaching for the lever at the end. In the first game they're were some unique level elements like the thief and the dragon at the end with its fireballs, and I guess I would have liked more unique elements in this one. But that's not so important because if you go through the trouble of programming something into the game you'll want to be able to reuse it.

If anyone needs help on any level, PM me. I've gotten all the medals and platinum on "Up the Mountain We Go," "Whelps Have Wings," "A Little Help From My Friends," "Someone Must Be Trap Happy," and "The Final Confrontation."

Fairly glitchy. Lags a lot on my computer. Nice artwork though.

Well if this is an experiment, I hope it's a successful one and we'll be seeing a full game made with the results.

The loading bar fills up and then the word loading just keeps flashing on top of it. I've refreshed the page many times and it still won't work.

You know, it actually makes sense that spikes would only hurt you when you fall on them rather than when you walk across them. It seems like it should be easy for video game characters to just step carefully around these enormous spikes.

Pretty unoriginal in terms of gameplay. And there's not any ending art for the main game and no high scores for survival mode.

Gliese is actually a star and not a planet. I played this game because we learned about Gliese in my astrobiology class and how some of its planets seemed promising in terms of housing life.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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