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TharosTheDragon

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Beat it with 232 deaths. It's crazy hard though. And I think I might've died more on level 14 than the last level. I thought it was impossible before I figured out that you could keep the first missile from chasing you.

There's a sloppy coding glitch, though. It keeps displaying the medal unlocked notification in the corner for the 100 deaths medal every time you die. I hated it because it shows up in the place where you usually have to go right at the start of the level and so it hides the level for you and makes you have to work blind for a moment.

Primajin responds:

Hey, sorry about that I have only just figured out how to get the ng api to work with c2, I'll patch a fix in tonight :-)

Restert game. :P

It's a nice Crush the Castle clone. Sort of a new spin with getting your ammo in a list, but I still wish thiswas credited as a tribute.

Interesting to see a Flash physics game that doesn't use Box2D. It ran kinda slow on my laptop, though. And sometimes projectiles would glitch through walls.

I really wish corpses could kill other knights by colliding with them. And it would be nice if clicking during a level intro would skip it instead of initiating a launch.

Secrets? What secrets? Where are the secrets?

For some reason when I got the achievements for killing a beast zombie and destroying 50 crates, it only registered the achievements after I started the level again.

The Kickstarter link window in the game says congratulations for completing the game even if you click it before you beat it.

Also, why no credits? I like the voice actor.

A little too slow-paced. And why is the select level button always inactive in the title screen?

I have no idea how to beat the last level.

It would make sense for it to respond to any key, not just enter. And mouse clicks, too.

And it should also let you skip the scrolling.

What's the point in making us copy text and feed it into a binary translator? That's not a puzzle. That's just tedious work. But at least you let us copy that. The morse code was even more tedious. And then there was the code to room 2 that took forever. I mean, there's no point in decoding such long messages. Once we get the code, we've solved the puzzle.

Solved all three codes in the first room, but then got stuck on the sequence of 2-letter chunks and the sequence of 5-letter chunks.

Great game. Though generally it's bad form to have any gameplay mechanics that involve waiting or repetition. Once you get through the corridor where you have to wait between each step, you shouldn't have to do that over again. And once you've gotten through the fire, the fire should remain extinguished.

Also, the text buttons behave pretty strangely. Sometimes it's tough to get them to respond. For example, they won't be clickable if they appear under your mouse.

The name vector medal won't unlock on NG for me. Beyond that, I haven't gotten the resident, dweller, snake charmer, or astral master medals. Resident and dweller sound related. There are two snakes the snake charmer medal could refer to. I guess astral master could be one of those medals where you get it by unlocking all other medals. Do you suppose you could release a secret medal guide for people who don't mind spoilers?

Vilehead responds:

Hmmm sure but I don't know how =\ I mean if i leave it in the open - people will get tempted and check it out anyway. Any ideas how to enable such guide but without spoiling the rest?

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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