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TharosTheDragon

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Really annoying to not be able to change your path once you're already moving.

kingpirux responds:

^^ that's the challenge :D think before click ;) if i take that away, actually the game becomes too easy :)

You'd think if you're gonna have a game where the character moves excruciatingly slow, he'd at least move a little faster when he's on fire.

I found a glitch where if you press X to beat a level twice in a row, you can skip the next level.

This game is way too tedious, though. Too much waiting around for moving platforms and stuff. I'm quitting because I died well into level 18 and don't want to have to do all the boring stuff over again.

Shameless ripoff. Upgrades too slowly. Too difficult to get "perfect runs." Too many quests involving perfect runs. Not clear what many of the upgrades do. Game ends long before you've completed all quests.

It's not exactly fun just sitting and watching people repair stuff.

If you're the AI, how come all you can do is talk to people? Shouldn't the ship's computer be able to control the ship?

You put a fast-forward button in there. I feel like you should be able to use it more often.

What's the goal? Is there a way to lose? What's with the snakes? What's with the ships that fly at each other and explode? Why would I want to upgrade the ships?

MakeGamesHappen responds:

Goal: Just to gain points.
Lose: Nope. The snakes can steal your gems, but that is it.
Snakes: They steal your points if they touch the sparkles. Think maybe I should
have made them go directly after them.

Ships:
You get points for the ships you destroy. So upgrading how fast they spawn upgrades how quickly you can make money.

Hopefully that answers it all. Though by me having to answer these questions tells me the game design is severely lacking. Which I take full responsibility for.

-John Mark

N. U. D. E? Nude? I spelled nude?

B. O. Y. Nude boy? Really?

Nude boy, hi? Well this is weird.

LucidShadowDreamer responds:

Hahha, noooo XD Don't spell out spoilers with such big letters :p
But don't worry about it.
Weird it what I'm here for, baby ;)

Thanks for fanning up!!

This is influenced by Stranded, right? You should definitely credit your inspiration.

It shouldn't be so easy to skip the tutorial animation.

It is beyond annoying for the game to pause everything just to warn you that you're almost out of time.

Also, what's the point of lives if you keep all your points when you run out of lives and use a continue?

Kamizoto responds:

Thank you for your comment.
I will think about you observations (they make sense) and see if I can improve that.

The game was made for a jam with 'Coin Op' as theme.
So I tried to give the coin-op feeling with the "continue" scene. (you have only 1 continue in this game)
And in an arcade machine, when you use a continue, you keep your score. That's all. :)

I've had to restart the level too many times. Why does it tell you how many coins you got if you can't spend them and they just reset? Those rolling rocks are too hard to jump over.

adytt responds:

Once you collect 100 coins you get a new life.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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