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TharosTheDragon

977 Game Reviews

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So I clicked to place a foundation and it wouldn't let me place it anywhere, regardless of whether or not it said "can't build here." Then when I died I was still dragging the foundation around even in the game over screen. At least I could press escape to be able to click buttons again.

Nice game. And thinks for being generous with those 1-ups. I look forward to more from you.

Should advance dialogue with any key instead of just V. Also, you need to be able to skip the scrolling. And pressing V a lot to get the dialogue to go as fast as possible often results in glitches. There will be empty dialogue boxes and menus. And sometimes it's really difficult to change your selection in a menu.

faroreforelorn responds:

I knew about most of these glitches, but unfortunately I couldn't figure them out before the deadline. But, I have no idea why I didn't think of switching the advance dialogue button to something other than V. D'oh! Thanks for the feedback :)

Just annoyingly difficult. Nobody likes escort missions to begin with. But the princess needs to be way too close to you to follow you. I managed to make it to the boss but I have to give up now. It's hard even to tell if you're dealing him damage. And when I manage to lay a hit on him, I've always taken multiple hits just to do that. I'd have to grind way too much for max health upgrades and games shouldn't make you grind.

Good potential, but a lot of poor design. Too many jumps are way too exact if you want to avoid damage. some of those walls with spikes on top are like piranha plants that never go back in the pipe.

Also, there was a fatal glitch in the outdoor room with two buttons, the one that leads into the final castle. The middle button just glitches you out and kills you, and then you have to go way back to your last save point.

xcmn responds:

Thanks for the feedback! Very much appreciated.

--A lot of the annoyance could be mitigated had I implemented auto-save on every screen, as Tom suggested. But I couldn't get that to work.

--Thanks for catching that glitch, TharosTheDragon!

--Nice job getting to the boss! You're right. It's less than obvious when you hit him. He plays a noise and tints green, but I should have made him flash white and a play a louder noise.

To kill him, you must only attack when he stand on the left or right side of the screen. Jump over the third fireball and tag him. It takes 9 hits! After 5 hits he becomes stronger so watch it!

It bothers me that he can only be safely attacked in 1 out of 3 of his patterns. But this was my first boss design, ever. I think it's good enough. You just have to watch his patterns and only attack him when he's on the ground.

Thanks again for the feedback! It really helps to hear this stuff.

It freezes when you beat a level or try to view scores, probably because it's trying to connect to something that's been removed.

Were you inspired by Oddworld at all? It kind of feels like a mix between Oddworld and Meatboy.

Fiercetempest92 responds:

Both Oddworld and Meatboy were major inspirations for this game in both design and gameplay.

Way too much tedious block pushing. It wouldn't be so bad if you could push blocks at the same speed you move.

In the final dungeon, I literally had to leave the room and come back after each dropped wall, because blocks became inaccessible. Gameplay this frustratingly tedious is just poor design.

Also, why can't I go back and get all the hearts after the ending?

Miroko responds:

You can pass the last dungeon without getting stuck you just need to think on the spot.
You can push blocks faster with the rolling ability.
As for the hearts that's why there is a medal for collecting all hearts. It would've been too easy your way.
Thank you for playing.

Text adventures need a better interface. Should recognize "ax" as well as "axe," for example. And there should be a lot more shortcuts, like "exa" in place of "examine." You should be able to type "n" instead of "go n."

kcnh responds:

Thanks for your review, the game indeed lacks a lot of flexibility in the commands!

On level 12, I went backwards after one of the cliffs and then went off the map and fell forever. http://oi62.tinypic.com/4k6xzs.jpg

FlashRushGames responds:

Thanks!!!

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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