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TharosTheDragon

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Way too much tedious block pushing. It wouldn't be so bad if you could push blocks at the same speed you move.

In the final dungeon, I literally had to leave the room and come back after each dropped wall, because blocks became inaccessible. Gameplay this frustratingly tedious is just poor design.

Also, why can't I go back and get all the hearts after the ending?

Miroko responds:

You can pass the last dungeon without getting stuck you just need to think on the spot.
You can push blocks faster with the rolling ability.
As for the hearts that's why there is a medal for collecting all hearts. It would've been too easy your way.
Thank you for playing.

Text adventures need a better interface. Should recognize "ax" as well as "axe," for example. And there should be a lot more shortcuts, like "exa" in place of "examine." You should be able to type "n" instead of "go n."

kcnh responds:

Thanks for your review, the game indeed lacks a lot of flexibility in the commands!

On level 12, I went backwards after one of the cliffs and then went off the map and fell forever. http://oi62.tinypic.com/4k6xzs.jpg

FlashRushGames responds:

Thanks!!!

Needs a pause button.

The medals don't seem to work. I mean, they're all secret but I imagine I should've gotten at least one of them after beating the game.

I found all four secrets, then at the end it said I only had three. That's disappointing.

And how do you get the secret medal?

Pretty cool game. Love the theme. Love the indie feel. Makes me think of the old days of Flash.

I'm generally pretty confused by the story, and I have no idea what happened at the end.

Also, it's pretty glitchy. I had the instructions appear for the first time as I was exploring the lower left section of the map, and they wouldn't go away: http://oi58.tinypic.com/nnlemc.jpg

How do you get to those secret areas?

If there's no way to jump down through platforms, levels should be designed so that you never have to. On the very first level, once you're above the bottom layer, you can never go back to get the books. And the first time I played it glitched so that I started out on the top layer.

Obviously there are too many buttons, as people have been saying. This could actually be done with just directional keys and one other key.

What's the number next to your lives? It's always 0. If it's supposed to keep score or time, it doesn't work.

castpixel responds:

So. How would you do it with just one key? How would you dash? How would you throw? And how would you make sure that you can dash and throw while you're already carrying a dino? I'm really interested in your feedback!

Secondly: it's a puzzle platformer. The first level was intentionally there to show you that you have to be careful before you jump. You see it on bubble bobble all the time. It's punishing, but it's fair, nobody made you jump, there was no immediate danger.
The number next to your lives would have been score if I didn't have a 3-day limitation

A lot of excruciating design choices. Right off the bat, you press Z to open the menu, and then try to press Z again to open the upgrades but instead it closes the menu. It gave you no indication of what buttons do what at that point. But then it's even worse because once you only have one shot at that menu, so you have to go die to try that menu again. And you can only do one thing in that menu, so you can't save and upgrade in one go.

And of course the upgrades are way too expensive for the rate at which you gather coins. But when I finally saved 100 and tried to buy the coin upgrade, it took 100 coins from me but gave me a timer upgrade instead, which I thought cost only 60. And I didn't even want a timer upgrade.

Also, when you go to a new room by falling, there's the potential of landing on a hazard without having any time to maneuver.

And what upgrade lets you get to the coin that's walled in by those electric wire things?

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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