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TharosTheDragon

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Cool game. Couldn't find the white vase or the sunset.

Beat it with 232 deaths. It's crazy hard though. And I think I might've died more on level 14 than the last level. I thought it was impossible before I figured out that you could keep the first missile from chasing you.

There's a sloppy coding glitch, though. It keeps displaying the medal unlocked notification in the corner for the 100 deaths medal every time you die. I hated it because it shows up in the place where you usually have to go right at the start of the level and so it hides the level for you and makes you have to work blind for a moment.

Primajin responds:

Hey, sorry about that I have only just figured out how to get the ng api to work with c2, I'll patch a fix in tonight :-)

Restert game. :P

It's a nice Crush the Castle clone. Sort of a new spin with getting your ammo in a list, but I still wish thiswas credited as a tribute.

Interesting to see a Flash physics game that doesn't use Box2D. It ran kinda slow on my laptop, though. And sometimes projectiles would glitch through walls.

I really wish corpses could kill other knights by colliding with them. And it would be nice if clicking during a level intro would skip it instead of initiating a launch.

Secrets? What secrets? Where are the secrets?

For some reason when I got the achievements for killing a beast zombie and destroying 50 crates, it only registered the achievements after I started the level again.

The Kickstarter link window in the game says congratulations for completing the game even if you click it before you beat it.

Also, why no credits? I like the voice actor.

A little too slow-paced. And why is the select level button always inactive in the title screen?

I have no idea how to beat the last level.

You went through a lot of effort giving us a lot of ways to select units like in classic RTS's, but you didn't think to include a hotkey that selects ALL units.

I found it annoying looking through my units trying to find one that still needs attack upgraded. It would be nice if there was some shortcut that allowed for that.

Even though the magic mine allows for potentially unlimited upgrade stars, the bank allows to to lose all your stars. So suppose you get all the stars you possibly can and use them all up with the bank before building the magic mine. You wouldn't be able to progress further in the game.

Overall it's a good game, but if people just keep making games that follow Kingdom Rush they'll never be able to go beyond Kingdom Rush and make something truly great. If people want to play a game they've played before they'll just play that. No need for new games.

anniedududu responds:

Thanks for all your suggestions. We will try to integrate them into the game:)

It would make sense for it to respond to any key, not just enter. And mouse clicks, too.

And it should also let you skip the scrolling.

What's the point in making us copy text and feed it into a binary translator? That's not a puzzle. That's just tedious work. But at least you let us copy that. The morse code was even more tedious. And then there was the code to room 2 that took forever. I mean, there's no point in decoding such long messages. Once we get the code, we've solved the puzzle.

Solved all three codes in the first room, but then got stuck on the sequence of 2-letter chunks and the sequence of 5-letter chunks.

Nice short game. Took me about 5 minutes. Great engine, feels like it could last much longer. But you still get respect for not overstaying your welcome. I'll be looking forward to more games from you.

Great pixel art as well, but it looks weird when what appear to be background shadows show up in front of your character. It's like your character turns see-through.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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