Please implement an undo feature, perhaps with backspace
Please implement an undo feature, perhaps with backspace
I click start and it freezes on the first frame of the comic. There's no game.
Edit: Yeah I click START STORY and then it says loading and then I see the frame of the comic with the clock tower that says Liverpool. Birds chirp and the music plays. I try to click things to proceed but it's stuck. I'm using Chrome on a Windows desktop.
Sorry to hear that, does the first frame appears? Also what browser are you using? Sorry about any inconveniences
This could be a pretty neat puzzle game, but most of the challenge is just dealing with the unintuitive and tedious UI
I refreshed and lost all my progress
Will improve on the save data in the next game
Is there an end condition?
Unfortunately not, if you can reach 0 infected you win the game
If 5 3 1 4 is supposed to refer to the stripes on the books on the shelf, those numbers don't uniquely identify books. There's no way to know which 5, which 3, etc. I've never seen a point-and-click adventure with such a broken puzzle.
There's no way out of the "no save found" screen.
It looks like you should be getting 12 bombs but you only get 2. (Oops, 12 was the price. I'm an idiot.)
Brothlina sells the potion for 50 tamyas, but the "not enough money" dialogue still says 67. And when you try to buy some when you already have some, the game crashes after the dialogue.
And I don't know if bazzar was intentional but I think it's spelled bazaar.
Needs another patch.
EDIT: Thanks for the patch. I'm curious about many things in this game. Why does the guide say there are 7 artifacts instead of three? Why does the final dungeon have all those portals when you can just take a quick path to the boss? What is the purpose of the guy in the final dungeon who just says "..."? I can see that room is made to look like the special symbol, but nothing happens when I play the flute.
150 levels in a demo?
Control scheme idea: since movement is the most common "weapon" by far, arrow keys should move you by default. Then instead of having to equip other weapons, you just hold down that weapon's key while pressing an arrow to use that weapon. Letting go of the key makes you use movement again. Alternatively, you could still keep the equipping system but just automatically equip movement again after using a different action.
Also, I want to be able to automatically use the sword when I try moving into an adjacent enemy. Maybe the same could apply to the shield if I have the shield and not the sword.
I got to level 7 only halfway through the night, but then my next run I finished the night at level 5. Are there fewer skeletons when you don't shoot or do the skeletons give you less experience when you don't shoot them yourself?
the number is always the same and the experience is also the same as long as they died, I have no idea why that happened. I'll have to look into it. Thank you for informing this.
It needs a medal, and it looks like there's a bug where the level select says you beat every level with the golden pear even when you didn't
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09