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TharosTheDragon

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The art is great, and you did a great job coming up with levels. Not only did you meet the challenge of fitting recognizable NG icons in 10x10 grids, but you did all 4 of them with the exact same number of filled-in tiles. Well done!

However, as a picross game this is definitely lacking. The controls are frustrating because it's awkward not being able to hold and drag to fill in multiple tiles at once, or to right-click to place an X. And it's too easy to cheat by using trial and error guesses. A solid picross game needs to solve that problem in one of two ways. There either needs to be a penalty for guessing incorrectly, or the game must never tell you that you have the correct answer until you've filled in the entire puzzle. Note that the game can still indicate that your row or column satisfies the requirements for that row or column, it would just do so without any promise that it's actually correct.

Also, I don't think there was any need to make the second medal a secret.

Turder is me. I don't know what to do with this information.

Is there any way to find the toilet paper? Is there any point to the money?

Scootakip responds:

The toilet paper is being moved to a better spot and money is gonna have a purpose in the update coming tonight!

Okay so I'm thinking you need a way to skip animations. Let's say you watch a clip and then accidentally play it again. You'll want a way to exit out of it. Also, you shouldn't have to watch everything to advance to the next screen because if you leave without finishing everything then you'll have to watch it all over again when you come back.

There's a pit on day 1 that one character can fall into with no way to unite the characters after that. It needs a reset button.

I think there's a glitch where if you lock out a stripper, the queue gets blocked so nobody will show up after that until you unblock the queue by calling a friend. Calling another stripper will not unblock the queue.

All-time 3rd place!

At the end of Music Mania where you shoot the chain, I fell off the left side and it wouldn't respawn me. I have to go back to the beginning of the level :(

I like the gimmick, but I wish the gameplay was better. If you don't wanna come up with new levels and stuff for each iteration, it would be ideal to make each iteration shorter than the last.

Let's see... a Sokoban-style game that's about making sentences out of the blocks rather than negotiating tight spaces, and you can push many blocks at once and you can undo endlessly... it's a lot like Baba Is You :)

Good game, but buggy. You should be able to automatically go from one level to the next instead of going back to the map between each level (yes, I know Jugglenaut has the same problem). Sometimes you can get behind the fog and then beat the level without the fog chasing you. In the last level, the final enemy to unlock the final door glitched and wasn't targetable so I couldn't beat the level. If you die on the last level and then hold RMB to go back to the map, it shows you the ending screen as though you beat the level. I did that twice and then the game froze.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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