The dialogue takes way too long. Let us press a key to proceed.
The dialogue takes way too long. Let us press a key to proceed.
Yeah, skipping dialogue is always a nice option.
Got 125 kills but didn't get genocide medal :(
That doesn't sound right, unless you accidentally killed yourself. If you think it's a bug, please report it in detail at https://github.com/bobatealee/scummoner/issues
Could use some keyboard controls to make viewing every angle of every car more smooth. Maybe even an auto-rotation option.
Is every racer available on the track? I couldn't seem to find the creeper guy specifically.
All of the karts are in the game. You can also click on them and go through all of them ounce you’ve clicked on a driver.
This is paced way too slow. The intro should go at least twice as fast, and you shouldn't be forced to wait during dialogue.
Thank you for playing and for explaining what you didnt like. Will work on it.
I need more warning when a turn is coming up. Maybe a minimap or a zoomed out perspective.
Why do Marcus and David have the same stats?
Hi Mr Tharos. Thanks for the review. The reason for the lack of minimap and zoom is because we were trying to do a low budget remake of the classic nes game Road fighter. As for David and Marcus having the same stats its because David is a pathological liar when it comes to his car. If you want I can send you the studios character backstory pdf on each racer if you would like some more context. This is a game jam entry and we are looking at adding different difficulties with minimap on or off. Thanks again for the review. You rock !!
So you have a full screen mode, but require me to press escape to navigate the menus?
the web version of this game may have been an afterthought...
Treasure Hunt review!
### Aesthetics: 6 / 10
Cool graphics.
### Originality: 5 / 10
I guess the idea is pachinko but with shooting and destroying things.
### Challenge: 5 / 10
I feel like I'm missing out on the pachinko challenge that I assume is supposed to be there. Rather than trying to aim so that balls bounce on the pegs to reach their goals, I'm just firing all over the place to destroy everything. It doesn't feel like there's a lot of skill involved.
### Fun factor: 6 / 10
Even with the improvements you've made, it still feels a bit awkward. I was very confused by holding down Z to see the projectile path because if a key shows a trajectory like that it's usually because releasing the key will shoot. I don't know why your projectile path isn't just always visible.
### Content: 6 / 10
Five levels isn't bad I suppose. I thought the boss was broken at first because he went off the top of the screen when I got him down to half health. I would've given up but I left the game running while I was writing this review and then I saw the boss finally come back down.
### Total: 28 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)
Thank you very much for reviewing my game! Agree that the challenge in these first few levels is low, I will work on making the rest of the game more challenging as the game progresses. I hadn't thought of making the projectile path visible all the time, I think I can maybe add a feature that lets the player toggle it from the Options menu and play how they prefer without having to worry about holding down a button.
I'm sorry that the boss glitched out on you, that was not supposed to happen. I will work to resolve that bug, thanks for letting me know!
I'm very grateful that you took the time to play and review the whole game. I hope you will try the full game (or the updated demo) on Steam. Thanks!!
Treasure Hunt review!
### Aesthetics: 3 / 10
Just a cute little menu
### Originality: 10 / 10
It's a little bit like Everybody Edits, but I have not seen a collaborative animation program like this before.
### Challenge: 3 / 10
Well I know there's not really supposed to be a challenge, but right now there's the challenge of getting it to work because I'm guessing the server isn't running. It's too bad this wasn't frontpaged since it seems to require a lot of participation.
### Fun factor: 5 / 10
I assume this would be fun if it worked.
### Content: 1 / 10
I guess the content is supposed to be user-provided, so right now there's just an editor that doesn't work.
### Total: 22 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)
Oops, server was down for a bit. Should be fixed now!
Treasure Hunt review!
### Aesthetics: 5 / 10
Just a bunch of out-of-place Mario sprites slapped together.
### Originality: 3 / 10
Not a lot of new stuff here.
### Challenge: 8 / 10
At first I thought some of these fights were impossible, and the difficulty settings in the menu don't seem to do anything. On the other hand, on many screens you can just skip the fight and go straight to the ending. It seems overly punishing for the lava to send you all the way back though.
### Fun factor: 7 / 10
The game gives you a great sense of speed and fast-paced action. I really feel like I'm flinging myself at my enemies like a Dragon Ball character or something. It's unfortunate that you can't deal damage by slamming your opponent against a wall or knocking him off a ledge. I also wish you could use the sword more. And boy is the game glitchy.
### Content: 10 / 10
Tons of playable chapters in the main game and more in the extras. Lots of enemies to fight and so many cool moves to use against them. There are even multiple control schemes in the options, though I noticed that the in-game tutorials don't change to match the controls you've selected.
### Total: 33 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)
Thank you so much for the honest review!
Treasure Hunt review!
### Aesthetics: 6 / 10
Cool characters and environments but they look hastily made.
### Originality: 7 / 10
The concept is very similar to an old Flash adventure platformer called Concuss or Concussion. Still, it's not commonly done and you did it well.
### Challenge: 8 / 10
The difficulty is through the roof but I can't give you full points because it's too sadistic. It ended up taking me 1:24:40 and now my hands hurt. On that note you should really allow more key options. Since you already allow for the arrow keys with the right hand, with not allow ZX with the left hand?
### Fun factor: 5 / 10
I started out thinking I was gonna have a grand old time and ended up hating my life. It's like Bennett Foddy said: "I made this game for a certain kind of person. To hurt them."
### Content: 7 / 10
Nicely sized game. I actually nearly gave up right before the end because I had no idea how long the game was and it seemed strange to have a total of 6 stopwatches instead of something like 5 or 10.
### Total: 33 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)
Thanks for playing through the whole game! One day I might go back to this one, make it a bit less difficult and whatnot
Nyaarg.
Age 36, Male
I r pogammur :3
USA
Joined on 7/1/09