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TharosTheDragon

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The game feels unfinished. Is there a win condition? When the spiders reached the core they didn't seem to be able to do any damage to it, and my drills didn't seem to have any progress bars either.

I started a game with just one other player and they left so I was by myself, so maybe it just doesn't work under those conditions

Jurfix responds:

The progress bars of the drills are located in the upper right corner, you need to repair all the lines so that they are yellow until they become green, the goal of the game is to fill all 5 progress bars

Finally a game that uses a legitimate pixel engine. So tired of seeing rotated and scaled "pixels." Did you build your own pixel engine or use an existing one?

SquishY-Bottom responds:

built my own within gm2

Hey I've made a few QBASIC games myself. Can you give me any tips about how to set up the sort of emulation to host one in a browser like this?

RainbowCemetery responds:

i used js-dos v7

Hey I only died one time, and it sent me back to the beginning, but then at the end I got a death penalty of 6000 points! Surely if I got sent back to the beginning of the whole game, it should count as a fresh start. Feels like I wasted a whole run when I could've just refreshed the page.

Other than that, great game. Very nice pixel art. Reminds me of Slain Back from Hell

decafpanda responds:

Thanks for the play. If you die you go back to the beginning of the level. So there are checkpoints at level 2 and the boss. You are right though. If someone dies in the first level I should have just made it start a fresh run. Thanks for the insight.

I needed to make the death penalty steep because otherwise people could exploit the point system by doing the whole level and then kill themselves purposefully at the end then repeate the level like that.

So the death penalty needed to outweigh the amount of points you can collect during a level.

The controls are senselessly awkward. There's no mouse movement functionality, but I have to use my right hand just for the mouse button so my left hand has to handle every other key? And I have to hold down the keys not just to run but even to hold things? I should run and hold things automatically. A game like this should have much simpler controls.

I wish there was a save system or just an option to start at the last part to try for a different ending.

If Andy escapes, she waits at the gate for Julia so why doesn't Julia see her when she looks out the window?

Moonth responds:

Hi, the controls are similar to Little Nightmares, but a lot of people have complained about that, so I'm going to make that you can grab and drop items by just pressing a button, instead of holding them.

On Steam, the game has an autosave system, but I haven't been able to implement it in WebGL, sorry. Anyway, when you beat the game, it automatically deletes itself the save data, and you have to start over, so maybe I should implement a chapter selection system or the let the player go back to the moment just before Mike is attacked...

Julia doesn't see Andrea because of the fog. Also, Andrea isn't really in the garden of the manor, she is in the garden door because she's scared of the house and prefers to stay away from it.

I love point-and-click adventures but the dialogue problems unfortunately make this unplayable for me. It's amazing that devs still keep getting this wrong after all these years. Everyone wants to have a typing effect but no one wants to do it right. If I press a button while the text is still animating, that means it's going too slowly and I want to read it faster, so it literally doesn't make any sense to just make it disappear and move on to the next bit so I can't read it at all. No one would ever want that to happen. It would almost be better to just make it unskippable (though not actually).

Anyway, yeah I ranted but I can see you put love into this so I'll still give you a high score

emontero responds:

Thanks a lot for your feedback! You're totally right, the typing effect is really annoying when it skips the text. I'll try to fix it in the following update.

Looks like the map has a lot of inaccuracies about walls between squares.

EDIT: Okay from home, go 3 east and 1 down. Also the public library shouldn't count as a wall because you can walk past it on its screens. I don't remember if there were others. I was hoping you'd have an easy way to check by examining the source.

Chris responds:

I thought I’d got them all. Are there any you can point out to me?

Edit: Thanks I’ll take a look

Great aesthetics, but not much else to offer. The platforming is incredibly basic, and you did absolutely nothing with the concept of having a boy made of fire. Your fire has no effect on the game whatsoever.

I am curious, though. Have you heard of Fireboy and Watergirl?

DTRGames responds:

Thanks for the feedback I know the game doesn't have much to offer but I am working to make my next game have more mechanics. And yeah I do know fireboy and watergirl thanks for playing :D

Bugs:
1. You can enter full screen but can only access the menu by pressing escape which exits full screen.
2. The death count persists according to the file slot, so if I save on a different slot my death count resets but then if I save again on the original slot it's the same as it was before. (I don't know why a game like this would even have a death count, since you can easily just reload to before you died and your death count would never go up.)
3. I stuck at one point by standing while under a low ceiling, and then I could neither move nor crouch again. I had to reload.

Typos:
1. The locations of the preschool and elementary school classrooms are reversed on the map.
2. The spelling of Hanna/Hannah is inconsistent.

EDIT: I don't know if you'll see this because you already responded, but I only got three books! Is it possible to get all five books and get behind Manuel to take the key, or is that not in the early access version?

BecSantus responds:

hank you so much! This feedback is really helpful. I’ve addressed most of the issues you mentioned. Could you please let me know the exact spot where the crouch bug is game-breaking?

I wanted to like this, but having to know ahead of time how to avoid softlocking yourself and needing to restart the game over and over just isn't a good game mechanic. Even knowing exactly what to do, the game keeps crashing around 15 minutes in before I can get to the hidden layer. On this last attempt, I had just used keycard 7 so only one door remained, but for some reason I was able to partially walk through that final door and get stuck inside it, and there doesn't seem to be a way to reset my position without restarting the game. If there were more quality of life features to prevent the need to restart over and over then I'd like to play the game to completion, but as slow-paced and clunky as the game is I'm going to give up.

One time the game crashed I was just walking along as usual and the PICO-8 window froze and became unresponsive. I couldn't even pause. I suspect it may have been one of those collision adjustment infinite loop bugs.

tscoct responds:

Oh wow the door bug returns again, i've been struggling to fix it for a long time and i thought it was finally gone but i guess not, sorry you had to deal with it and thank you for reporting it

can you please elaborate on crashing though?

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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