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TharosTheDragon

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It's much too slow paced, which is a common problem with RPG's. You should be able to skip past fighting animations and stuff.

TheEnkian responds:

I see your point. That's something to look into for next time along with all of the other improvements we want to make.

I don't see why this needed Stage3D. It's a fairly basic pixel game. I think Flixel, FlashPunk, or Stencyl could've handled this sort of thing.

My computer doesn't support hardware acceleration so games like this that use Stage3D while thinking they're helping the game run faster just lag all to hell.

arkeus responds:

By using stage3d I can port this to things such as Ouya in a matter of minutes, and have it run nicely using the GPU. There's a bunch of other reasons, such as liking the library better, and being able to do neat effects not possible with other libraries, but that's the main one. Unfortunately the side effect is that people who lack stage3d supported hardware do suffer, which really does suck, but it's a necessary side effect for the other positive effects.

Super laggy and unresponsive, like most HTML5 games. Not gonna bother.

ToadieTechnika responds:

You should play this at Google Chrome.

There's a game for the iPhone called "Where's My Water?" where you're supposed to give an alligator a shower. Are you playing off that?

Cheesefork responds:

Yes - at first we wanted to name it "Aids for Africa" but then we realized it might be a little too much even for April fools.

Another disappointment from HTML5.

Why are people complimenting the game based on its failures? The lack of any kind of jump or fall mechanic isn't some inventive new idea. It's much easier to code this way. It misses the point of platformers completely and hardly deserves the title. It plays exactly like a top-down game, where you're constrained to these tiny little tunnels. In the original Legend of Zelda, there were sidescrolling segments where in a dungeon you'd go down these stairs and then you'd be in what appears to be an underground room viewed from the side. But it actually uses the same engine from the rest of the game. It looks like you're climbing down a ladder but really you're walking down a path, as far as the game is concerned. I'm not saying there's anything wrong with Zelda doing this, but it doesn't make any sense to design a whole game around this and call it a platformer.

If this was really an inventive new idea and not just lazy coding then there'd be more interesting enemy AI than just back and forth.

ZeroTolerance64x responds:

While i was releasing the game i didn't really now i which genre i should categorize it.

The Programming was really easy there you are right it took me arround 2-3 hours to code it.

Why is the "perfect" medal worth 0 points?

rhys510 responds:

thats getting sorted out :)

Oh jeez, I thought level 30 was gonna be the last one. Then you introduce a new obstacle after that? I think I've had enough.

TheSpydog responds:

Well alright. If you stick with it, there are several easier levels to provide a rest from the beast that is Level 30. You're over halfway there, you might as well beat it! But in any case, thanks for playing that far! :)

Definitely needs a way to skip animation sequences.

antipirina responds:

Yes I admit some animations are too long. I'm planing for the next game to make an skip button or shorter animations. Thanks for reviewing.

If you didn't wanna make any more games, why didn't you just end it with them escaping in the spaceship?

JonBro responds:

Because I didn't know I was going to cancel the series yet.

Like Lockehorn, this is neither a platformer nor a puzzle game, but an arcade skill avoider game. I don't know why no one seems to know what a platformer is.

The main glitch is that when you beat a level with disappearing platforms the next level doesn't load and you're left with an unbeatable glitch level that you just have to kill yourself on. And when I finally beat hard mode, the medal didn't work.

http://imageshack.us/photo/my-images/
19/obductionxp.jpg/

All the same, I think people are being too harsh with you. The game is beatable, and it isn't all that bad.

fliptico responds:

Thank, you are the first to specified the glitch. :)
Thanks for your comment I really appreciate it.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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