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TharosTheDragon

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Easily the best Castleroid Flash game ever made

You mean to tell me you drew and programmed this game and composed the music as well? That's unbelievable! And this is your first Flash game? If you've made more, where are they? Whatever happened to starting small? This game is a monster, and it's expertly and beautifully made.

I was hard-pressed to find any glitches. In the first room of Mare Carelia, there are some invisible blocks in the upper right area that I don't think were supposed to be there. If you try flying through that room you'll probably hit them. Also if you become a shell in order to fall into a one block wide hole, you'll become stuck and have to load your game. Also, sometimes jumping against a wall looking for secrets and stuff, I'd land on the wall as though it were a floor. It might be the code that makes you stick to a wall just not rotating you the right way all the time, or it might be simple collision detection sensing a block underneath you and letting you stand with just your "toe" on it even though there's another block above it.

Anyway, there is no end to the good things I have to say about this game. It's a masterpiece. Well done.

auriplane responds:

The second and third thing you said are glitches, but the first was on purpose--the clouds are a path to the helix above the first room :-) It could probably be called a design flaw, instead, since several people were confused by it.

And thanks! It's my first Flash game, but I've been programming for something like twenty years, and I've also written a zillion terrible songs over the years, so it's not like this is the first thing I've ever done :-) I made lots of stupid C64 and DOS games when I was little, but I spent most of the last ten years doing boring web stuff, so I thought it'd be fun to make a game again now that I'm a bit better at programming. I'm going to make more! :-D

This is what art games should be

The game itself is art. Yes, there's little to no gameplay, but that represents inevitability and your character's lack of options. And the slow controls represent depression and lack of motivation. Dragging feet. No reason to go on.

No ending?

After I beat level 25 and choose to continue, it just shows the Doom background with the menu and restart buttons, and they don't work. Maybe the high scores are broken or something.

Nice

There's no difficulty increase as the game progresses. That's the main problem. It's too easy to keep going forever.

This game has life lessons

Here I was praying like a sucker when all I had to do was masturbate.

I bet those cannibals are circumcised because they ate each other's foreskin.

Very nice

I killed the boss with 25 HP remaining. :)

You're right. Side scrollers are not easier than RPG's. They're actually one of the hardest game types to code. If you're looking for easy then go for point and click adventures.

I was expecting something totally crappy, but you've managed to dish out a pretty solid and incredibly ambitious game. The ceiling climbing and stuff makes it not just another platformer. Also I like steam punk.

Nice

There needs to be more info on what the combat types do exactly, maybe when you hover over them. I think there was a special ability in the finesse type that you get at some level but I didn't read it because I was upgrading really fast.

Fantastically creative

I was ready for this game to end long before it did. But I'm glad it didn't. You just keep coming up with new ways to make it interesting. Excellent work.

Wow

I'm feeling the bitterness. What did art games do to you?

PsychoPop responds:

"(I Fell In Love With) The Majesty of Colors" punched me in the dick and then kicked me while I was on the ground in the fetal position.

Did anyone else find this secret room?

Check it out:

http://img339.imageshack.us/img339/96 33/huntersstage6secret1.jpg
http://img854.imageshack.us/img854/16 50/huntersstage6secret2.jpg

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 36, Male

I r pogammur :3

USA

Joined on 7/1/09

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