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TharosTheDragon

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If you keep holding up when you beat the level with the wall lifting, the sound of the wall lifting will continue into the next level.

Also, why do you have the ability to duck and slide? This never serves any purpose. I kept adjusting blocks in levels where I could do that to see if there was ever a hole I could slide through but not walk through, and there wasn't. Looks like your hit box is the same whether you're standing or crouching. A lot of platformers will just put in a duck ability and then forget about it without realizing they need to make it affect the game somehow.

There is an implied back story, but it seems to be missing an intro where the lumberjack's wife is stolen by an evil ghost. Why is your forest infested with monsters? Why do you have to fight a cat wizard and an ice dragon? Is Angry Jim in league with the evil ghost? And what happens to the ghost at the end? How come you don't have to fight it? Did killing the dragon kill the ghost somehow? Why is the forest safe now? Why are you able to go home happy? And if you had an airship the whole time, why didn't you use it to fly to your wife to begin with?

I know the Newgrounds genre choices aren't perfect, and while it is a defense game and you're in a tower, it's not a tower defense game.

The interesting thing about this game is that you can't save up your money. You can only buy things with the money you made on your latest attempt. So if there's an expensive item, you gotta make that much money in one run. Also, the achievements are all for what you can do in a single run, never for cumulative amounts.

I'm sure everyone's biggest complaint is that you can't continue after you win the game to get all the upgrades and achievements.

Also, you might wanna fix it so that you can't go off the sides of the screen by holding down the mouse button.

I'm trying to save my chickens from an army of octopuses and suddenly I'm fighting shooting stars on the moon?

And why is the boss a giant chicken with an octopus on its tongue?

I know this is an alpha version and so I should expect plenty of problems, but I wanna make sure you know you need to make a way to skip through text scrolling while still allowing the player to read the text. That is to say, either you should get rid of text scrolling entirely and have the whole text appear instantly, or you should make the next button make the text finish scrolling if it hasn't already, and only skip to the next bit of text if it has finished scrolling.

At least you have an option to skip text, unlike Skyward Sword.

Immudelki responds:

that has been fixed for the full version (still in the works), thanks for report ;)

Great graphics, great music, but it's ultimately a grinding game and so it's inherently unfun.

It kind of reminds me of Trigger Knight but less strategic and creative and unique.

You clearly only had to program so much and then let the game grow itself, so there's really not much point in playing past the first dragon encounter. There aren't any better loot items than the 25-point crystals. I managed to upgrade my attack all the way and you can just keep upgrading it and it'll stay on the same level. I'm a little curious to see if you can upgrade your critical past 100%, but not enough to do it.

VaragtP responds:

Thanks for the feedback! I am trying to think of ways to make it more strategic! You can in theory upgrade forever, the stats are still increasing past the max. I left that intentionally since I personally think its fun when there is no real level cap.

Needs to be a way to pause.

Good thing you made the timer account for lag, since there's a lot of lag on my computer. Should've given an option to turn off particle effects, though.

Really nice and simple idea for a game.

Zanzlanz responds:

Good idea about particles options! I'm sure that would help a lot.
I just added a quality option for you. ;)
Press Q to toggle particles/quality.

There needs to be a way to speed through text. Desperately.

You can walk on the top of the screen. I presume this is a glitch.

Also, on one screen I managed to jump down to the platform below and then jump back to the screen before, underneath the entrance. And then I was walking inside a wall. It was crazy.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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