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TharosTheDragon

831 Game Reviews

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Why would people's sudden disappearance explain why we never heard about aliens on Earth?

And if your brother already went the way you're going, how come all the paths aren't already open? Like how come the second door doesn't already have a knob, for example?

And since you asked us to report issues, this isn't a big deal, but the when you turn the subway lights on, they're on in the driver's car on one screen but not in the adjacent screen.

Also, this is exactly like Mateusz Skutnik's games, down to the last detail. Are you the same person?

There needs to be an option to speed up gameplay. No one likes it when you have to sit around and wait.

It's unclear what the speed stat does. When you train the speed of one kitty, do they all get faster or can one kitty run ahead of the others? Do you go as fast as the slowest kitty or the fastest kitty or are you as fast as all of them put together? Or is the speed stat just your speed in battle?

I don't understand what the 3% means on a level that I haven't even played yet.

And you need to be able to sort through your equipment more easily. I guess it's cool that I finally figured out that the icons on the left indicate whether the item is from video game or a cartoon or whatever, making this game great for nerdy fanboys and fangirls. And it's also nice that the icons on the right let you pick the right equipment to get all the secrets on any given level. But as far as I can tell, there's no easy way to simply see all the weapons you have, all the hats you have, etc. And I really wish there was a way to see the powers of the equipment you already have equipped, which is made even more difficult because the pictures of the items are removed from the wardrobe when you equip them so you don't know how to find them again.

And what does "Treats kittens for collected fish +1" even mean?

Just a basic sound board. Not exactly difficult to make. But good job anyway.

The checker piece was the only thing I had to look up. Better than most of your games. I don't know how you pump so many of them out so fast.

I was so sure the color combinations in the bathroom were clues. The stack of towels and the stripes on the rug. The colors even seemed to correspond to the armchairs and the books in the bookcase. Silly to have those red herrings in there, but I guess most of your games look like that.

Also, how do you light a fire with an unlit candle? And how does that give you a key? It makes no sense.

Pretty sure "Ledend by Bob Marley" is a typo. As is Limb Bizket.

Also, "The Wall" is a full movie, not what we'd think of as a music video.

And you forgot to blur out the title of "Nevermind" by Nirvana.

Munguia responds:

Thanks TharosTheDragon, i just upload new version, typos fixed and Blurs, for me Disney´s "Fantasia" is a long music video but is a Full movie too, you are right there´s a different, i will have that in mind for the next episode. :)

Hey, it says right here I upgraded all four machine gun towers to level 4, but it still didn't give me the trophy: http://oi61.tinypic.com/241pjzb.jpg

If it meant that all 4 of them needed to survive, then it should've said that.

How quaint. It reminds me of the games I used to make in QBASIC.

Shame there's no strategy involved. Just keep clicking the attack button. Heal if you need to, I guess.

It would be better if it was much faster. No point in waiting around for long extended attack sequences that are all the same. Just click and immediately get to click again.

Cool mechanic. You can use the strategy of dying in certain places if you wanna start in a certain place in the next level. But it's a bit frustrating when you have to go through the whole level to get the key then all the way back to the door only to die at the last second.

Sometimes the mechanic glitches me into walls. One time that happened I could shoot my way out using the recoil to push me to safety, but this time the glitch was fatal: http://oi62.tinypic.com/35mi8ec.jpg

Alvarop-S responds:

I'm working on a full version of the game where this won't happen anymore and you won't have to play the levels you already beat over and over again.

Thanks for the cool comment.

It's just super frustrating. You might have a chance at using some strategy if the ghosts just kept going in the same direction when you're not controlling them, but they just randomly turn around! It's a game of waiting to get lucky with a random generator that seems intent on keeping your AI-controlled ghosts as far away from Pacman as possible.

Kind of the predecessor to Villainous. I wonder why I never heard of this.

Seems like the levels get kind of impossible once the towers get too strong, though. And it could use a way to speed up gameplay. TD's always need that.

Nyaarg.

Kyle Delaney @TharosTheDragon

Age 35, Male

I r pogammur :3

USA

Joined on 7/1/09

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